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#21 |
The Magister
![]() Join Date: December 27, 2003
Location: Mithril Hall
Age: 38
Posts: 123
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From a roleplay point of view... the worst class I can think of is a mage/thief.
For the simple reason, Why would a thief walk around hidden in shadows in a sweeping robe that makes a hell of alot of noise?.. And why would a mage run around picking locks and the like when he could cast simple spells on the locks or use things. That is of course just from a roleplaying point of view [img]tongue.gif[/img] |
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#22 |
Zhentarim Guard
![]() Join Date: October 28, 2003
Location: Aberdeen
Age: 37
Posts: 300
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Cleric/Mage and Sorceror... Because they make too many debates about who is best!
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Plan to be spantaneous tommorow... |
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#23 | |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#24 |
Manshoon
![]() Join Date: June 7, 2003
Location: Sheffield
Age: 40
Posts: 223
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Sorc. if you choose the wrong spells!
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#25 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Since SixOfSpades mentioned that we should assume that the player is not an absolute moron, dualclasses at low levels or Sorcerers with bad spell picks should not be considered.
Kensai(13)->Cleric sounds intriguing though. I will have to think upon that one to see what redeeming features it might have. |
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#26 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Oooo....three of you have gotten very close, but nobody's hit the nail on the head just yet. One person even managed to hit near the mark and miss by a mile in the same post.
Dundee, the character can be solo or with a party....but since even the Nobleman class (stats of all 9's, not allowed to do anything except stand around, talk to people, and carry stuff) has been used to beat the game, we must assume that the sucky character in question must be at least trying to pull his own weight. As far as MODs are concerned, pretty much all classes and kits are allowed--especially since there's no way in hell the Anti-Paladin or Overbalanced Shapeshifter could even get a nomination in this thread, anyway. Rataxes makes some good calls: A Shapeshifter->Fighter (Dualed at 2) would indeed suck, although frankly the only difference between Full Plate and the Bracers of Defense AC 3 is a measly 2 points of AC. [EDIT: Except for the AC modifiers, of course. Never forget your AC modifiers, like I just did.] Your Mages will just have to be content with the 2 pairs of Bracers of AC 4. And I'd forgotten the full implications of the Kensai->Cleric: The only ranged weapons available to the Kensai, even in MODded games, require the Kensai to be a non-Cleric and/or a Dwarf. Sucks to be you! ![]() Ironbar, your Sorcerer with crappy spells is probably the worst character yet--but even Bumbo the Wonder Doofus can still kick butt with the Stuff of the Magi and enough Wands & scrolls. Besides, I said that we are to assume the player knows what the heck he's doing, and therefore wouldn't choose spells like Find Familiar and Friends. (True, I do violate this rule a little bit with my "correct answer," but only a little bit--in a No-Reloads game, it might not be called stupidity at all.) [ 02-06-2004, 01:30 PM: Message edited by: SixOfSpades ]
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#27 |
The Magister
![]() Join Date: December 27, 2003
Location: Mithril Hall
Age: 38
Posts: 123
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True, Raistlin...
Though a mage can't really not wear a robe, since he'd lose mage spells with leather armour. Making it difficult. But your reasoning is pretty cool, I was considering mainly offensive spell types [img]smile.gif[/img] |
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#28 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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So are we then always assuming optimal dual-classing levels? In that case I doubt the Kensai->Cleric would qualify, since it's melee power would far outclass anything save the Kensai/Mage at the cost of mostly AC, which Barkskin goes a long way to fix.
Even the Shapeshifter->Fighter can be pretty decent if dual-class at a good level. With those two out of the way, I'm voting for the Beastmaster too. EDIT: Actually, skip the Beastmaster. I'm leaving my vote open ![]() [ 02-06-2004, 01:44 PM: Message edited by: Rataxes ]
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[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b> |
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#29 | ||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#30 |
Elminster
![]() Join Date: October 11, 2003
Location: Sluggy Zone
Age: 59
Posts: 487
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enchanter dual to cleric???
why??? no stoneskin, no melf minute meteors, no chromatic orb...(opposition school is invocation/evocation...urg!!!!!!!!) but worst of all, cannot use chain contingency, spell trigger and other scrolls... i mean the whole evils of a cleric/mage is the ability to sequence cleric spells...a enchanter cleric can't... this post is becoming very fun...i know of many ways to maximize the ability of certain classes, i've never quite had to think in reverse...
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Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!) |
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