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#21 |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
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But the problem is: Imoen uses a Magic Missile spell, even if you erased it from her spell slot (or used up all her MM spells). Why she does it, that's legitimate and no big deal. How she does it, however, is what was bugging Cerebrodragon
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#22 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Sudden Surge of Bhaalspawn Powers.
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#23 |
Silver Dragon
![]() ![]() ![]() Join Date: January 24, 2002
Location: Mundania
Age: 43
Posts: 1,634
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Good point Dundee, makes sense considering her heritage.
__________________
<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
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#24 |
Dungeon Master
![]() Join Date: March 7, 2003
Location: USA
Age: 41
Posts: 52
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So, as i know Imoen casts the missiles, gets taken away. When i first played i put leather on Imoen and thus taking away her magic ability, yet she still fired. By the way, whay happened to her unremovable belt after the protagnist saves her? I also been thinking lately. If you cast to much magic in Althlakla, could you not just be sent away without finding a way to where Imoen is? I got a warning once about using magic. hehe, i used a shadow door spell in the opening. I suppose i need to try this.
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~Atolly1244<br /><br />What comes around goes around (me faviorte quote) |
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#25 |
Iron Throne Cult
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No. If you keep casting magic cowled wizards will just attack you.
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#26 |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
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Which they did with Jon Irenicus as well, but he was so powerful, they dared not approach. "This mage's power is immense" Jon Irenicus, seeing the opportunity, said they could take him but they would have to take the girl as well: in that case the protagonist was forced to follow.
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#27 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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However, if you beat up their sorry butts long enough, they too will concede that your power is immense and leave you alone.
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#28 |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
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Well.. they do send a couple of their powerful goons, Dundee [img]smile.gif[/img] (.. worth some decent XP
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#29 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Well...
~ ~ ~ ~ Some Tactical Spoilers ~ ~ ~ ~ ... the fight is easily won with traps, and it is justifiable too; because 1) They warn you of "serious consequences" 2) You know they teleport in when you cast a spell So a bevy of traps laid around your Mage and some summons from a Priest; and voila! You have set up an ambush to beat the tar out of the Cowled Wizards. |
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#30 |
Legion Symbol
![]() Join Date: May 29, 2002
Location: Somewhere in between
Age: 40
Posts: 7,029
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By that logic, surely, your own "mage" would get the "offer" to be "escorted" to spellhold... Of course, that'd screw up the plot further, but it'd be interesting [img]tongue.gif[/img]
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