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Old 09-04-2003, 03:01 PM   #21
teardropmina
Drizzt Do'Urden
 

Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
Quote:
Originally posted by Faceman:
the main annoying thing for me always was that if you are low level and unprepared the thief would backstab/instantkill one of my weak mages (Aerie, Edwin,...)
Now I know I could counter this with casting True Sight before going up the stairs but that wouldn't be fair, would it. After all I'm not as cheesy as the NPC wizards who cast TS or detect Illusion all the time when you're near them and invisible as if they could smell you
no, not with true sight prior going upstair, it's when somebody got backstab, cast detect invisibility. with a lower level party, always format your party lineup that the weaker memembers are in the back or surrounded by lower AC/higher hps memembers.

Quote:

The only thing that I have found offers a valid protection for weak mages in this (and some other anti-party fights) is IMHO Stoneskin which every self-respecting mage should get up as soon as he smells the slightest idea of conflict. I think that is roleplayingly okay as I consider it only normal for a low HP mage to be concerned with exactly this flaw and therefore casting a rather simple spell to calm himself down.
I think stoneskin at all times (well, as frequent as possible at least) is totally valid and really roleplaying -- this is a DANGEROUS realm, where battle can occur at any moment...a mage should learn that even in the Irenicus' dungeon! especially when you go unstairs/downstairs or open any door...you should be prepared!!! another thing is...in this particular case, we should spot them before the theif approach us...my mage always cast stoneskin immediately when spotting hostile creatures (if the stoneskin not on at the moment that is)...that's roleplaying...that's how low hp mages who cannot wear decent armor survive!
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Old 09-04-2003, 03:09 PM   #22
teardropmina
Drizzt Do'Urden
 

Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
Quote:
Originally posted by Legos:
SPOILER
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So, talking about the guarded compound, how do you deal with the demon and his fellows when theyare summoned at the first level of the place?
hmmm...send summons to check out what they are first, and then close in to finish them?

I don't remember I had problem with them. spells + tank attacks, I think work as usual.
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Old 09-04-2003, 03:23 PM   #23
Legos
The Magister
 

Join Date: September 2, 2003
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I think that is where the problem lies: They spawn first when a party member passes their launching area... :/
In result, possibly closing the unlucky one in a circle of enemies...
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Old 09-04-2003, 03:50 PM   #24
Faceman
Hathor
 

Join Date: February 18, 2002
Location: Vienna
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Quote:
Originally posted by Legos:
SPOILER
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So, talking about the guarded compound, how do you deal with the demon and his fellows when theyare summoned at the first level of the place?
You don't!
One of the most evil AI exploits which however seems roleplaying-wise okay with me is that demons will not attack if sb cast Protection from Evil and sb else is in sight. If an enemy however summons a fiend you can just move out of sight and wait for him to deal with the thing himself.
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Old 09-04-2003, 04:44 PM   #25
Devv
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Join Date: August 19, 2003
Location: Amn, city of coin
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Prot from evil on a stealthed character and only nishiru targets you. He is easy prey for any tank, stand out of line of sight from the demon so he kills all the enemies then go kill the demon after him without taking a hit coz of your protection from evil. The protection spells make me laugh in this game.

With the guarded compound, you need to go up the left set of steps then cast invisibility 10" radius on the party. You only agro the tanks who are too dumb to tell the wizard so he doesn't cast truesight. The assasin is over the other side too as is the cleric this gives your thief time to remove the 2 near traps and your casters to chuck a cloudkill or whatever at the party.
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Old 09-04-2003, 10:44 PM   #26
Legos
The Magister
 

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It will kill the others?
Well that is something i had not thought about...
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Old 09-04-2003, 10:57 PM   #27
teardropmina
Drizzt Do'Urden
 

Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
Quote:
Originally posted by Legos:
It will kill the others?
Well that is something i had not thought about...
summoned demon spoiler
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a summoned demon will attack every creature that is not protected from evil in its sight, even the one who summons it. so, say, if a lich summons a fiend, while our party is fully protected from evil, and somehow we successfully disrupt the lich casting protection from evil on itself, the fiend will attack the lich, not us.

[ 09-04-2003, 11:18 PM: Message edited by: teardropmina ]
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Old 09-05-2003, 04:07 AM   #28
Faceman
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My experience is that the summoned demons attack everybody in sight BUT the ones who cast PfE last. So if a mage summons a demon and you move out of sightthe demon will attack him protected from evil or not.
This may also be because the mage's AI gets him to attack the "hostile" demon once other hostiles (i.e. YOU) are out of sight.
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Old 09-05-2003, 06:29 AM   #29
Dundee Slaytern
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Join Date: June 10, 2001
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Demons will not attack creatures under the influence of PfEvil UNLESS the creature attacks the Demon. Think of it as Invisibility against Demons.
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Old 09-05-2003, 07:23 AM   #30
Faceman
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So then it is because of the mages' AI. Regardless how smart the Lich he will cast "Meteor Swarm" directly after "Gate" on every other occasion getting the demon to attack him anyway. He'll then proceed casting some other stuff and finally "maze" to get a short break and then something nasty to really dispose of it. Happens to me all the time. I see a caster and immediately move away. Then I lean back and watch the show in my dialogue window.
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