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#21 | ||
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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Quote:
Quote:
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#22 | |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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Quote:
I don't remember I had problem with them. spells + tank attacks, I think work as usual.
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In truth, positive certainty is unattainable by man.<br /> --- Charles Sanders Peirce<br /><br />Lilarcor: \"why don\'t we kill that one over there? that spoiler police? hahahaha....\" |
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#23 |
The Magister
![]() Join Date: September 2, 2003
Location: Finland
Age: 37
Posts: 125
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I think that is where the problem lies: They spawn first when a party member passes their launching area... :/
In result, possibly closing the unlucky one in a circle of enemies... |
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#24 | |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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Quote:
One of the most evil AI exploits which however seems roleplaying-wise okay with me is that demons will not attack if sb cast Protection from Evil and sb else is in sight. If an enemy however summons a fiend you can just move out of sight and wait for him to deal with the thing himself.
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#25 |
The Magister
![]() Join Date: August 19, 2003
Location: Amn, city of coin
Age: 43
Posts: 138
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Prot from evil on a stealthed character and only nishiru targets you. He is easy prey for any tank, stand out of line of sight from the demon so he kills all the enemies then go kill the demon after him without taking a hit coz of your protection from evil. The protection spells make me laugh in this game.
With the guarded compound, you need to go up the left set of steps then cast invisibility 10" radius on the party. You only agro the tanks who are too dumb to tell the wizard so he doesn't cast truesight. The assasin is over the other side too as is the cleric this gives your thief time to remove the 2 near traps and your casters to chuck a cloudkill or whatever at the party. |
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#26 |
The Magister
![]() Join Date: September 2, 2003
Location: Finland
Age: 37
Posts: 125
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It will kill the others?
Well that is something i had not thought about... |
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#27 | |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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Quote:
. . . . . . . . . . . . a summoned demon will attack every creature that is not protected from evil in its sight, even the one who summons it. so, say, if a lich summons a fiend, while our party is fully protected from evil, and somehow we successfully disrupt the lich casting protection from evil on itself, the fiend will attack the lich, not us. [ 09-04-2003, 11:18 PM: Message edited by: teardropmina ]
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In truth, positive certainty is unattainable by man.<br /> --- Charles Sanders Peirce<br /><br />Lilarcor: \"why don\'t we kill that one over there? that spoiler police? hahahaha....\" |
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#28 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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My experience is that the summoned demons attack everybody in sight BUT the ones who cast PfE last. So if a mage summons a demon and you move out of sightthe demon will attack him protected from evil or not.
This may also be because the mage's AI gets him to attack the "hostile" demon once other hostiles (i.e. YOU) are out of sight.
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#29 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Demons will not attack creatures under the influence of PfEvil UNLESS the creature attacks the Demon. Think of it as Invisibility against Demons.
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#30 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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So then it is because of the mages' AI. Regardless how smart the Lich he will cast "Meteor Swarm" directly after "Gate" on every other occasion getting the demon to attack him anyway. He'll then proceed casting some other stuff and finally "maze" to get a short break and then something nasty to really dispose of it. Happens to me all the time. I see a caster and immediately move away. Then I lean back and watch the show in my dialogue window.
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