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#21 |
The Magister
![]() Join Date: March 25, 2003
Location: San Francisco
Age: 53
Posts: 137
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In the Rogue Rebalancing Mod, they changed the short sword of backstabbing to be +5 to THACO (still +3 to damage) if handled by a thief and increased the backstab muliplier by 1 (if used by a thief). Personally, I think that's about right, especially given how difficult Mar Var is to defeat with that mod.
Personally, I think Lilarcor is fine. I believe you get it fairly early in the game and with it's immunity to charm and confusion, I actually gave it to Minsc for a good portion of the game instead of having him use the Sword of Chaos, until we got to much better weapons. Of course, the chance of having an opponent go berserk seems to fit (I'd call that keeping the sword even because making an opponent go berserk could be bad if it's a tank). |
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#22 |
Jack Burton
![]() Join Date: October 16, 2001
Location: PA
Age: 44
Posts: 5,421
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What about the suggestion or making the Hammer of T-Bolts into a throwing hammer (more in line with the PnP version)
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#23 | |
Manshoon
![]() Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
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Quote:
Martial Staff +3: I think it's OK for there to be a plain old Staff +3 in the game (especially if the Staff of Rynn is moved somewhere just a tad less accessible). Whether this should be it, I don't know. If you did want to beef it up, this is actually one weapon where it would make sense to add 1 extra attack per round as a special weapon ability. I've always thought there should be a couple of two-handed weapons that have +1 APR as an ability, as long as they aren't otherwise overpowered. Remember that you can give any one-handed weapon in the game +1 APR simply by dual-wielding it with Belm or Kundane in the off-hand. Rashad's Talon (and Water's Edge): Again, it's OK for there to be a plain old Scimitar +2 (+3) in the game, but I think there's a little room for improvement with both of these.
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