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#21 | ||
Dracolisk
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#22 |
Ironworks Moderator
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If one feels that Magic Resistance and Protection from Magical Weapons negate the need for Chaotic Commands and Physical Damage Resistance, then why have them at all? After all, in your opinion, you feel that they are useless right? So why not remove these 'useless' enchantments?
By tagging on more and more enchantments, you are making the weapon more powerful, whether you believe it or not. Not all Charm/Confusion/Hold spells can be negated by Magic Resistance, and Magic Resistance can be lowered, but an equipped immunity cannot be dispelled. A permanent Chaotic Commands is a 100% guarantee that the user cannot be affected by any mental spells. This is vastly different to depending on Magic Resistance. Magic Resistance can be countered, the sword's Chaotic Commands cannot be countered. Same thing with the Armour of Faith. It is guaranteed. There is a difference between guaranteed, and unguaranteed alternatives. Sola can have 45% Physical Damage resistances if he had his sword and the Defender of Easthaven( 85% with Hardiness). This is comparable to the Barbarian or Fighter/Thief with alternative setups. That is not so bad. A minor thing in fact if you ask me, but, it is not just physical damage resistance that the sword grants. It is +25% resistance to almost everything in the game. If you tweak it to just Physical Damage resistance, then perhaps it will be more balanced. Draw Upon Holy Might is another case of overdoing it. You may start pointing to Crom Faeyr, but, and this is a big but, Crom Faeyr only boosts your STR. Draw Upon Holy Might boosts 3 statistics, STR, CON and DEX. Again, this effect is undispellable which is pretty swell since those who have the spell have to suffer the duration and the chance of it being dispelled. Permanent Luck is pretty inconsequential. Permanent Death Ward and Negative Plane Protection is another matter. Comparisons to other weapons like the Runehammer is unbalanced, because you see, Runehammer does not have the other goodies that this sword has. This sword basically takes the best of several weapons/items and magically combines them into ONE weapon. This is the crux of the problem I believe. The weapon has too many enchantments, and it just outshines too much. A player can make Sola into what I like to call a Brick. A character that is near-nigh impossible to hurt. Losing some of the enchantments will make it less of a... game-breaker, but still make it a good weapon. [ 03-11-2003, 02:32 AM: Message edited by: Dundee Slaytern ] |
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#23 | |||||
Dracolisk
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#24 | ||
The Magister
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Adamantium Golems have more resistance than that and they still fall to concerted attacks. Solaufein can as well -- the Eclipse fight and the Demogorgon guardians are excellent examples. A few enemies whirlwinding him (or just attacking him with high rates of fire) will suffice. As for the magical attacks: some hypothetical PC I might posit with the Cloak of Cheese and the Belt of Inertial Barrier would be even more protected from damaging spells. Haer'Dalis in ToB starts with 15% physical resistances and can get (if memory serves) UAI. 15% + Jansen + DoE is non-trivial and doesn't rely on hardiness timing. If you look hard enough, the extant NPCs can already play these games. I'm not going to argue that Solaufein is weak. Sure, he's strong. But so is everything else in ToB, notably including Player1! Player1 (or an NPC with that chainmail) can get immunity to all weapons for as long as it can cast pro-mw. I'd fear that more than Solaufein. Other examples abound. There are many cases where I'd rather have Keldorn's active dispel magic than Solaufein's passive magic resistance. Quote:
You asked facetiously earlier why I bother with IE modding. You may want to see if you can come up with a realistic answer. |
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#25 | ||||||
The Magister
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#26 |
Ironworks Moderator
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Adamantium Golems do not have the advantage of Mirror Image, Stoneskins, high Attacks per Round, etc... that Sola will have. As I mentioned above, the sword enables Sola to become a Brick with little effort on his part. It is not inconceivable that a player can make a Simulacrum clone of Sola and use it for Operation Drow Shield where enemies focus most of their attacks on it while everybody else attacks from range.
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#27 |
Ironworks Moderator
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Just to put a spin on this, what would you consider to be Sola's weakness?
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#28 |
Elminster
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That low-quality pulp paper that gets all yellow after a few years. And folding down the corners of pages. Solaufein must save vs. being really, really appalled.
Although Solaufein might actually respect the dog-earing of pages, since it is a reader "convenience." [img]smile.gif[/img]
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#29 | ||||||||
Dracolisk
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Note that my list of "Things to give every recruitable NPC" was not as flippant as it may have seemed. With the exception of flight, I think every single one of those powers has been graciously bestowed by thee on at least one of your creations. Some have their fair share of merit, others have less. (IMHO, of course.)
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#30 | ||||
Dracolisk
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