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#21 |
Ra
![]() Join Date: March 11, 2001
Location: Ant Hill
Age: 50
Posts: 2,397
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Right after you come in from the sewers into the Slavers lair. Captain Haegan (i believe) and his crew are all their. Wiped the floor with them and then started up the stairs of that first room where they all are. That's where the trap was.
And good eye there.. her equipment was still there on the floor. |
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#22 | |
Zartan
![]() Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
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Quote:
But like I said, I'm unfamiliar with the 2nd edition core rules, on which BG2 is based. Or perhaps items aren't supposed to disappear with a disintegrate... Pfft, I'm confused myself now. Anyone? ![]() [ 01-25-2003, 02:22 PM: Message edited by: Grojlach ]
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#23 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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The trap in the stairs in the Slaver Stronhold is an Acid trap. As such, it deals massive Acid damage (in the 20-60 range on Core) and holds you for a few seconds.
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#24 | |
Zartan
![]() Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
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Quote:
[ 01-25-2003, 03:49 PM: Message edited by: Grojlach ]
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#25 | |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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In 2nd edition rules, items dissapear when disintegrated and you cannot be resurected. in 3rd edition, the items dont dissapear, and i think youre character can be raised.
Quote:
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#26 |
Dungeon Master
![]() Join Date: March 16, 2002
Location: TN
Age: 43
Posts: 89
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well, let me say that if they added avatar, they need to add in the downtime after the spell is used (1 week IIRC?) as I remember, that ability was a *touch* overpowered
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#27 |
Drizzt Do'Urden
![]() Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
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I agree. If we had something that powerful, I think the Cleric should feel fatigue for a week. I could live with that.
However, on the same hand, I think they should bring back spell components for mages. For balance reasons of course. But then, everybody would hate mages. Sorcerers would be even more popular. However, that would be fixed as well if all sorcerer spell selections were randomly selected by the computer. Somebody should work on a Balance Mod ![]() |
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#28 |
Avatar
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If you combine a cleric with a mage, you can get some really powerful spell combos.
You can put holy smite into sequencers, heal into contingencies, or to kill anything: Time stop, cast harm (reduce target to one hp with successful hit--no saving throw), attack (hit is guaranteed by time stop), attack with any weapon for the last point of damage. The other great thing about combining the cleric and the mage; they will be able to cast more spells per day than any other character.
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#29 |
Dungeon Master
![]() Join Date: March 16, 2002
Location: TN
Age: 43
Posts: 89
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yeah, spell components were such a huge pain in the butt, thats why I always prefered a good ol fighter to be honest
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#30 |
Ra
![]() Join Date: March 11, 2001
Location: Ant Hill
Age: 50
Posts: 2,397
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Straight up fighter is one of my faves! Great fun.. Lots of great items to play with! [img]smile.gif[/img]
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