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Old 01-07-2003, 02:06 PM   #21
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
What gets TRULY sickening here is the possibility of Dual-Wielding the "custom" Short Sword of Backstabbing with the Quietus+4, resulting in x18 damage on Critical Backstabs. I'm planning my own improvements to the SSoB, but it seems to be a good thing that I steered clear of having it increase the Backstab multiplier.
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Old 01-07-2003, 02:32 PM   #22
Cerek the Barbaric
Ma'at - Goddess of Truth & Justice
 

Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
Quote:
Originally posted by SixOfSpades:
What gets TRULY sickening here is the possibility of Dual-Wielding the "custom" Short Sword of Backstabbing with the Quietus+4, resulting in x18 damage on Critical Backstabs. I'm planning my own improvements to the SSoB, but it seems to be a good thing that I steered clear of having it increase the Backstab multiplier.
{hehe} You read my mind, SixOfSpades. [img]graemlins/evillaughter1.gif[/img] [img]graemlins/evillaughter2.gif[/img] [img]graemlins/evillaughter1.gif[/img]

Alson - I finally got a chance to test your theory about Poison Traps last night. I set a couple of traps for the final fight in the Slaver's ship. My two traps took out the fighter in the group, but it didn't say anything about him being poisoned. I also had Yoshimo and Minsc firing arrows. I was targeting the mage, but the AI may have switched to the fighter since he was advancing.

I took the mage Hiding in Shadows and Backstabbing. One hit..and down he went. I then drank a Potion of Invisibility and repeated the process with the cleric. One good Backstab = one dead cleric. Then it was "mop up" time on the two archers. Kelric (my assassin) used his Fear (or Horror) ability and they both failed. {HAHA} We had to chase those buggers through 3 different rooms before we finally killed them.


[ 01-07-2003, 02:51 PM: Message edited by: Cerek the Barbaric ]
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Old 01-07-2003, 02:55 PM   #23
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by SixOfSpades:
What gets TRULY sickening here is the possibility of Dual-Wielding the "custom" Short Sword of Backstabbing with the Quietus+4, resulting in x18 damage on Critical Backstabs. I'm planning my own improvements to the SSoB, but it seems to be a good thing that I steered clear of having it increase the Backstab multiplier.
Why? From the sword's name, it only makes sense that it is a weapon perfectly suited for backtabs - thus possibly resulting in increasing the backstab multiplier.
Besides, the difference between x16 and x18 will be 0 in most cases, since the enemy will die.

Modders really shouldn't serve as the police in addition to all the hard work they already have. If people want to powerplay, let them. It's all about fun, right? [img]smile.gif[/img]
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Old 01-07-2003, 03:07 PM   #24
Alson
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Join Date: December 14, 2001
Location: Israel
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Posts: 2,187
Quote:
Originally posted by Cerek the Barbaric:
Alson - I finally got a chance to test your theory about Poison Traps last night. I set a couple of traps for the final fight in the Slaver's ship. My two traps took out the fighter in the group, but it didn't say anything about him being poisoned.
Weird... I tried it and i did worked.
Maybe you're doing it wrong? First, activate the Poison Weapon ability. Then, set the snares.
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Old 01-07-2003, 03:15 PM   #25
Cerek the Barbaric
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Join Date: October 29, 2001
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That's what I did. And I assume it worked. After all, two traps killed the fighter outright. To the best of my knowledge, nobody else attacked him.

But I read the Dialogue box and it didn't say anything about him being poisoned. However, if he had lived through the initial assault, perhaps it would have kept saying "Kelric did x number of points to fighter-guy".

Doesn't really matter. The end result was the same.
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Old 01-07-2003, 03:16 PM   #26
Desuma Malevois
Emerald Dragon
 

Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
Quote:
Originally posted by Cerek the Barbaric:
Aaargh...you're right, DesumaI was hoping to pick up some more potions from the Slavers, but that didn't work either. Well, I'm sure the Shadow Thieves have some I could..uh, purchase {yeah, that's it}....

I'll pay a visit to Renal and gang and pick up a few potions there if I can.
SLIGHT SPOILER
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IIRC the Shadow Thieves don't have any for sale, although there are a couple laying on a table just ripe for the taking [img]smile.gif[/img] ; Gorch, on the other hand, has a ton of them over at Mae'var's guildhall.
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Old 01-07-2003, 03:21 PM   #27
Desuma Malevois
Emerald Dragon
 

Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
Quote:
Originally posted by Bardan the Slayer:
Bernard's store file reveals him to have a -137% modifier. If you want to be guaranteed of success, you need your pickpockets to be at about the 240% level [img]smile.gif[/img]
Don't forget that there is a bug that causes your thief ability percentage to wrap around to zero again if you exceed 250%. Be careful.
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Old 01-07-2003, 04:34 PM   #28
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Alson:
Why? From the sword's name, it only makes sense that it is a weapon perfectly suited for backtabs - thus possibly resulting in increasing the backstab multiplier.
Besides, the difference between x16 and x18 will be 0 in most cases, since the enemy will die.

Modders really shouldn't serve as the police in addition to all the hard work they already have. If people want to powerplay, let them. It's all about fun, right? [img]smile.gif[/img]
Among other reasons, because I don't want to see Swashbucklers getting Backstab Triple Damage, that's why. I thought it more fitting to make the upgraded S.S.o.B. tack on additional damage before the Backstab multiplier instead. You also get to choose whether you want to add Poison or Level Drain to the sword.

I see all the reason in the world to police my own MODs. Sure, I could create a million items just as unbalanced as the Preserving Boots and Sanchuudoku, but then there'd be a million guys running around with the equivalent of tactical nuclear warheads in their packs, bragging about how cool they must be to have "earned" such gear....we already have a game like that, it's called Diablo. I can't even count the number of times I've seen a Level 4 Sorcerer running around in Godly Plate of the Whale.
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Old 01-07-2003, 04:37 PM   #29
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Desuma Malevois:
Don't forget that there is a bug that causes your thief ability percentage to wrap around to zero again if you exceed 250%. Be careful.
Indeed, do *not* forget that. Happily, you can don/doff the Gloves of Pickpocketing to adjust your score, and you might be able to do the same thing with some Elven Chain Mail. Make your calculations beforehand, especially if you're using a Bard.
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Old 01-07-2003, 04:45 PM   #30
Pyrenk
Symbol of Cyric
 

Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
Quote:
Originally posted by Desuma Malevois:
quote:
Originally posted by Cerek the Barbaric:
Aaargh...you're right, DesumaI was hoping to pick up some more potions from the Slavers, but that didn't work either. Well, I'm sure the Shadow Thieves have some I could..uh, purchase {yeah, that's it}....

I'll pay a visit to Renal and gang and pick up a few potions there if I can.
SLIGHT SPOILER
.
.
.
.
.
.
.
.
.
.
.
IIRC the Shadow Thieves don't have any for sale, although there are a couple laying on a table just ripe for the taking [img]smile.gif[/img] ; Gorch, on the other hand, has a ton of them over at Mae'var's guildhall.
[/QUOTE]Note the {yeah, that's it} after the I could..uh, purchase. He isn't planning on buying them; more like acquiring them the same way the ST's get their goods.
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