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Old 11-29-2002, 01:44 AM   #21
Dundee Slaytern
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Close fight, but Crom Faeyr still defeated the Equaliser.

ADD] Oh yeah, I forgot to mention it. You are right Alson, with regards to the way off-hand hits work. The 2:1 ratio is only for the Blades' MMM Exploit.

[ 11-29-2002, 01:46 AM: Message edited by: Dundee Slaytern ]
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Old 11-29-2002, 06:52 AM   #22
Alson
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Quote:
Originally posted by Dundee Slaytern:
THE END?
Hmmmm... Fine.
This must be one of our longest discussions!

Crom Faeyr offers +0.25 damage per round and Electrical damage, while Equalizer offers Mental Shield. I say - lets call it a tie. [img]smile.gif[/img]

On the other hand, if the Strength was 23 or the Fighter was under the influence of a Haste effect... [img]tongue.gif[/img]

Lovely writeup, BTW. [img]smile.gif[/img]

[ 11-29-2002, 06:54 AM: Message edited by: Alson ]
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Old 11-29-2002, 06:58 AM   #23
Alson
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Quote:
Originally posted by Dundee Slaytern:
As for your alternative to the Hindo's Doom, not so good.

Angurvadal +5 is 1d8 +5, +1d4 fire damage

Hindo's Doom is 1d10 +4

Now... Angurvadal +5 has 13 physical damage, compared to Hindo's Doom's 14. An Assassin has a backstab multiplier of x7, so the Hindo's Doom gets 7 damage for every single physical damage point it has. This is 3 more than the fire damage by Angurvadal +5. Even a normal Thief gets one more point of damage because a Thief's backstab multiplier is x5.

This is why we need the most physically damaging thief weapon for a backstab.
Oh... You wanted maximum physical damage?
I thought you meant average physical damage, and then (6+13)/2 = (5+14)/2.
But if maximum is what you're after, than Hindo's Doom is indeed better. [img]smile.gif[/img]
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Old 11-29-2002, 09:28 AM   #24
Dundee Slaytern
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Quote:
Originally posted by Alson:
Hmmmm... Fine.
This must be one of our longest discussions!
Crom Faeyr offers +0.25 damage per round and Electrical damage, while Equalizer offers Mental Shield. I say - lets call it a tie. [img]smile.gif[/img]
On the other hand, if the Strength was 23 or the Fighter was under the influence of a Haste effect... [img]tongue.gif[/img]
Lovely writeup, BTW. [img]smile.gif[/img]
Thanks.

I think our longest discussion was the one where we debated how to achieve the maximum average damage per round.

Crom Faeyr will lose if the STR is 23+, but then... if you had a STR of 23+, you would want to use some other weapon already, like the Purifier +5. Crom Faeyr is for characters that do not want to wear STR Girdles.

What happens if the character is Hasted( not Improved Haste, or the Boots of Speed)? Do his off-hand attacks double?

[ 11-29-2002, 09:44 AM: Message edited by: Dundee Slaytern ]
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Old 11-29-2002, 09:36 AM   #25
Alson
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Quote:
Originally posted by Dundee Slaytern:
What happens if the character is Hasted( not Improved Haste, or the Boots of Speed)? Do his off-hand attacks double?
That's a mere specualtion, but...
I think that if you have 4 attacks, then someone hastes you, the game will act like you have 5 attacks - 4 Main Hand, 1 Off Hand.
If you have 5 attack, however, and someone hastes you, the game will act like you have 3 attack and you are Improved Hasted - 2 Main Hand, 1 Off Hand, 2 Main Hand, 1 Off Hand.

I'm going to the beach now - i'll test it when i'll come back.

So tie it is?
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Old 11-29-2002, 09:50 AM   #26
Dundee Slaytern
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Quote:
Originally posted by Alson:
Oh... You wanted maximum physical damage?
I thought you meant average physical damage, and then (6+13)/2 = (5+14)/2.
But if maximum is what you're after, than Hindo's Doom is indeed better. [img]smile.gif[/img]
Remember. Jim and I want to find out the most damaging single strike possible in the game, and to that end, that means using backstab. Backstab works best with physical damage. [img]smile.gif[/img]

Quote:
Originally posted by Alson:
That's a mere specualtion, but...
I think that if you have 4 attacks, then someone hastes you, the game will act like you have 5 attacks - 4 Main Hand, 1 Off Hand.
If you have 5 attack, however, and someone hastes you, the game will act like you have 3 attack and you are Improved Hasted - 2 Main Hand, 1 Off Hand, 2 Main Hand, 1 Off Hand.
I'm going to the beach now - i'll test it when i'll come back.
So tie it is?
Tie I suppose, at STR 22, [img]smile.gif[/img] taking the equipped abilities into consideration. The Equaliser will be better against Illithids for example, while Crom Faeyr will terrorise Golems.

How Haste affects off-hand hits will be quite decisive.

In any case, have fun at the beach.
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Old 11-29-2002, 10:42 AM   #27
Alson
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Thanks. [img]smile.gif[/img]

I tried to run some tests, but i got some VERY wierd results...
Would you mind?
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Old 11-29-2002, 01:43 PM   #28
Bardan the Slayer
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My head hurts

Seriously, though - it's interesting stuff [img]smile.gif[/img]
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Old 11-29-2002, 10:13 PM   #29
Encard
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Interesting, interesting... I wonder, however, how would a base STR of 22 be acquired? By base STR, do you mean with or without items? Because at the moment I'm assuming it's from one the belts of giant strength, since I can't remember enough stat boosts in the game to get to 22 in a stat (I might be wrong, of course)... and if it is indeed the Belt, then with Crom Fayer the Belt can be given to another character, thus increasing their damage as well. Of course, if this is based on the assumption of a lone character... that's not very important anymore.
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Old 11-29-2002, 10:49 PM   #30
True_Moose
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22 Strength is conferred by the Belt of Fire Giant Strength in ToB, or indeed Angurvadal (upgraded) but that's irrelevant when talking about two weapon combinations. There is actually 2 ways to legitimately get 22 ST:
Spoilers (small ToB)
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1) Any character save halfling (18 ST): start in BG1, use Tome of Strength, get the +2 St bonus from being evil, use MoLTM.
2) Start as half-orc (19 ST): start in BG2, get +2 St from being evil, use MoLTM.

Probably more ways too, but that's what I can think of now. [img]smile.gif[/img]
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