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#21 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Call it refining the PRATI tactic if you will, and I do come up with gems now and then, like the "Nuke" them all tactic. Ha! Bet not many people can clear the Ritual Glades in less than a turn! [img]tongue.gif[/img] [img]tongue.gif[/img] [img]tongue.gif[/img] [img]tongue.gif[/img]
"Eh? Seven hours only? I just need seven minutes bucko, then I'm coming back for you." The reason why I recently went on a Feeblemind rampage though, is to disprove your Spell Reference's loathing of certain save or else spells. [img]smile.gif[/img] Used properly, they are among the cheesiest, and the most powerful spells ever. I plan to try and Feeblemind all the bosses in ToB. I have already done so with Abazigal, so I might skip him. |
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#22 |
The Magister
![]() Join Date: July 26, 2001
Location: Eastsound, WA, USA
Age: 39
Posts: 120
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Hmmm.
Just a quick question: Is the improved Irenicus "immune" to things he shouldn't be? Aka dispel magic? If so, I'm not going to bother with downloading the improvement. I've no problem with upping the difficulty, but it seems all the mods go, "OK, so we lose everytime the enemy is fair. Lets make the enemy cheap!" |
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#23 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
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Improved Irenicus is immuned to level 1-2 spells, so a Spell Sequencer with 3 Flame Arrows will still impale him to the high heavens,
![]() Other than that, he has no other new immunities from the original version. |
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#24 |
The Magister
![]() Join Date: July 26, 2001
Location: Eastsound, WA, USA
Age: 39
Posts: 120
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Alright, sounds like my kensai/inquisitor/inquisitor combo is good to go, then. =D
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#25 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
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Alson: "But where's the fun?"
[img]graemlins/firedevil.gif[/img] Fun Alson ? "For me, the fun is in the challenge. The more tactical the battle is, the more i enjoy it." ....really ? [img]graemlins/hehe.gif[/img] .... Scrolls to first post .... copy/pastes : __________________________________________________ _____________________________ I've set a trap on the entrance to each of the stairways, and a spike trap in the place where the Sarevok will teleport to. [...] Each fragment was hurt by the traps, but none died __________________________________________________ _____________________________ Tssss...
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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#26 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
Like we said many times before, and we'll keep saying in the future - a matter of playing style, i guess. [img]smile.gif[/img] I just prefer spells that always work. Failure annoys me. Call me perfectionist. ![]() That is, i would rather throw a Teleport Field that would actually do something now than a Greater Malison that might help another spell later. On the same logic, i would memorize Project Image, or even Power Word : Stun (yes, i know that Pw:S is HP dependent) instead of Finger of Death anyday. Pw:S means death anyway, becuase Stun causes Auto-Hits(TM). And we both know the merits of Project Image... Right? ![]() Ohhh... My 600 post! New avatar! How fitting (ironic? ![]()
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#27 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
![]() I meant a challenge for the mind, as in, what cheese should i employ know. ![]() You tell me - isn't placing the traps in the right place a tactical achievement? ![]() On a more serious note - the traps didn't really do much... I would have done it without them...
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#28 | |||
Ironworks Moderator
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Location: Pasir Ris, Singapore
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Quote:
Quote:
![]() Call it success on a broader scale. Quote:
![]() ![]() ADD] Although if I cast FoD instead, it is game over for the target anyway... pity most of the bosses are immuned to instant-death effects, or those fights would quickly degenerate into 3 rounds battle, [img]tongue.gif[/img] although when I think about it, they are still 3 rounds battle affairs. [img]graemlins/hehe.gif[/img] [ 11-10-2002, 11:31 AM: Message edited by: Dundee Slaytern ] |
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#29 | |||||
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
I will sit here and laugh while my spook does a different kind of Insta-kill, but with a -12 penalty in comparision to your Orb. [img]tongue.gif[/img] Frightened enemies have a tendency of ending up dead. ![]() Quote:
![]() Call it success on a broader scale.[/QUOTE]I'll call it unnecessary-use-of-blah-spells, if you don't mind. [img]tongue.gif[/img] ![]() Quote:
Quote:
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And these "few measly rounds" are all i need, you know... ![]()
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#30 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Pfft... you know I use Spook as well.
![]() Blah spells, wah spells, who cares? They are all dead anyway. ![]() Feeblemind is for sadists, not perverts. [img]tongue.gif[/img] |
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