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View Poll Results: Preferred design resolution | |||
640x480 |
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1 | 12.50% |
800x600 |
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0 | 0% |
manikus' 800x600 |
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1 | 12.50% |
1024x768 |
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1 | 12.50% |
Don't care, just make it good. |
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5 | 62.50% |
Voters: 8. You may not vote on this poll |
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#21 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Yep, my sentence could have been misunderstood. King's Quest is from Sierra, Monkey Island from Lucasfilm Games/LucasArts, and the Kyrandia Games are from Westwood.
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http://dhost.info/dinonykos/ |
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#22 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I meant not only Dinonhkos and the AGS created games, but all the games he listed.
![]() ![]() As for graphics creation and manipulation, it takes a lot of practice. I'm just starting to produce stuff that I like and I've been doing this for years and years. ![]() I recommend starting with icons and use them to learn your graphics software. As for adjusting Steve's walls, I'm not sure wat software you're using, but look into hue, saturation and gamma levels. You can also do stuff like darken only the light colors, lighten only the dark, etc. ![]() As I was mentioning to Uatu, walls are a bit of a pain until you get the feel for the perspective walls. Dinonykos has some wonderful guides here in the forum that lay out grids to help you get a feel for the perspective. |
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#23 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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The grids for 640x480 can also be downloaded from the wall-section of my homepage - it's a Zip-file with most of the grids I have done so far.
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http://dhost.info/dinonykos/ |
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#24 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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That's right. I forgot.
![]() I don't think I've visited your site in the last couple of weeks (or Uatu's). But, I have opened the main page a couple of times just to stay within XT Hosts policy of using at least once a week. ![]() Perhaps I should make some grids for the new square viewport walls...I will need them to figure out the floors for the hyper walls anyway... ![]() |
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#25 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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I have used some of Dinonykos's walls (and grids) as guides/tutorials at times
![]() I do hope that it gets faster and easier soon, as Manikus said! ![]() Thanks for keeping our pages alive! ![]() ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#26 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Let me know when the secret becomes, er, non-secret.
![]() I"ve been working on something new today as well. ![]() ![]() |
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#27 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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The only thing I can think of that is mauve is mind flayers
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#28 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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#29 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Bingo?
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#30 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Have you ever seen an Illithid assassin?
![]() I've always liked these guys, so I'm going to advance an idea I had for an Illithid city. At this point, it's not part of any design, just images and maybe a resource book. ![]() If I could upload without getting on the laptop, I would share an image now... (How's that for a tease?) |
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