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View Poll Results: Preferred design resolution
640x480 1 12.50%
800x600 0 0%
manikus' 800x600 1 12.50%
1024x768 1 12.50%
Don't care, just make it good. 5 62.50%
Voters: 8. You may not vote on this poll

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Old 01-08-2010, 02:17 PM   #21
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: Design Resolution

Quote:
Originally Posted by olivier_leroux View Post
If you refer to the titles Dinonykos listed, they're not related to each other or AGS except for being graphic adventures.
Yep, my sentence could have been misunderstood. King's Quest is from Sierra, Monkey Island from Lucasfilm Games/LucasArts, and the Kyrandia Games are from Westwood.
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Old 01-08-2010, 02:17 PM   #22
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Design Resolution

I meant not only Dinonhkos and the AGS created games, but all the games he listed. I'm avoiding clicking on the link for now...I know that if I do, DC might lose me for a while.

As for graphics creation and manipulation, it takes a lot of practice. I'm just starting to produce stuff that I like and I've been doing this for years and years.
I recommend starting with icons and use them to learn your graphics software.
As for adjusting Steve's walls, I'm not sure wat software you're using, but look into hue, saturation and gamma levels. You can also do stuff like darken only the light colors, lighten only the dark, etc.

As I was mentioning to Uatu, walls are a bit of a pain until you get the feel for the perspective walls. Dinonykos has some wonderful guides here in the forum that lay out grids to help you get a feel for the perspective.
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Old 01-08-2010, 02:20 PM   #23
Dinonykos
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Default Re: Design Resolution

The grids for 640x480 can also be downloaded from the wall-section of my homepage - it's a Zip-file with most of the grids I have done so far.
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Old 01-08-2010, 02:30 PM   #24
manikus
Jack Burton
 

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Default Re: Design Resolution

That's right. I forgot.
I don't think I've visited your site in the last couple of weeks (or Uatu's). But, I have opened the main page a couple of times just to stay within XT Hosts policy of using at least once a week.

Perhaps I should make some grids for the new square viewport walls...I will need them to figure out the floors for the hyper walls anyway...
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Old 01-08-2010, 10:07 PM   #25
Uatu
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Join Date: June 7, 2007
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Default Re: Design Resolution

I have used some of Dinonykos's walls (and grids) as guides/tutorials at times

I do hope that it gets faster and easier soon, as Manikus said!

Thanks for keeping our pages alive! I do have some new stuff hidden in my page, but... they are in secret URLs for now... but I might as well just show it all soon... (no walls, as usual! )
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Old 01-09-2010, 01:07 AM   #26
manikus
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Default Re: Design Resolution

Let me know when the secret becomes, er, non-secret.

I"ve been working on something new today as well. (Also, not walls) The only hint I will give is "mauve".
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Old 01-09-2010, 08:48 AM   #27
Uatu
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Default Re: Design Resolution

The only thing I can think of that is mauve is mind flayers
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Old 01-09-2010, 11:41 AM   #28
manikus
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Sunglass Man Re: Design Resolution

Quote:
Originally Posted by Uatu View Post
The only thing I can think of that is mauve is mind flayers
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Old 01-11-2010, 09:03 PM   #29
Uatu
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Default Re: Design Resolution

Bingo?
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Old 01-11-2010, 09:09 PM   #30
manikus
Jack Burton
 

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Default Re: Design Resolution

Have you ever seen an Illithid assassin?

I've always liked these guys, so I'm going to advance an idea I had for an Illithid city. At this point, it's not part of any design, just images and maybe a resource book.

If I could upload without getting on the laptop, I would share an image now... (How's that for a tease?)
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