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#21 |
Jack Burton
![]() Join Date: July 13, 2001
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We, and the others, mustn't forget that not all of the levels need be 15x15. Perhaps your garden level is 15x15 and your others are 10x10.
![]() I think I will need a lot of new portraits/sprites/NPC Walls. ![]() ![]() |
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#22 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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Tja... What would Bruce Willis do with a window?
I will make all levels the same size (although of course, not the complete area will be used then), because it is easier to keep track of the transfer modules this way...
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#23 | |
Jack Burton
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![]() I will also make all of my levels the same size, for the same reason. ![]() I think I need to make more walls... |
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#24 |
Symbol of Cyric
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Well, in Die Hard, for example, Mr Willis "uses the window with a machine gun", so to speak (write). I was just thinking about what windows in DC may be used for...
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#25 | |
Jack Burton
![]() Join Date: July 13, 2001
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![]() Windows in DC are used to show many things, like perhaps a hidden garden, or perhaps someone looking back at you. ![]() |
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#26 | |
Symbol of Cyric
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I have more or less built 5 levels and set up a secret passage (logic blocks en masse ![]() Now, I need to draw the NPCs and some special monsters... I hope it is okay that I use simplefied event-based combats, and not the default combat system.
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#27 |
Jack Burton
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Wow! It sounds like you've got a lot done already.
![]() I have one level with the outlines of buildings...but I did finish my 2-story wall last night. ![]() A mirror would be interesting but a lot of work, unless it wre integral to the story. Ooh, a story - I should get one of those for my contest entry. ![]() |
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#28 |
Symbol of Cyric
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I did not sleep very long last night...
![]() Well, where do you get them from?
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#29 | |||
Jack Burton
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Quote:
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#30 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Hmmm... Looks like you guys are busy working!
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