Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Dungeon Craft - RPG Game Maker
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 07-23-2009, 09:40 PM   #21
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Re: Chain Events for everyone

Quote:
Originally Posted by Paul Stevens View Post
Is there some prose we can add to the
Chain Event Dialog that will make things
more nearly clear?
Excellent idea. It could be something to the effect:
"If the conditions for the Chain event to occur are met, any events in the "Chained Events" branch will occur (if conditions for individual events are met), else, any events in the "Normal Chain" will occur (if conditions for individuals events are met).

That seems wordy and contains a bit of obvious stuff, but for a completely new user that might be necessary.

If anyone can reword this and still retain the meaning and warnings, that would be greatly appreciated.
__________________
manikus is offline   Reply With Quote
Old 07-23-2009, 09:49 PM   #22
olivier_leroux
Dungeon Master
 

Join Date: June 11, 2009
Location: Europe
Posts: 75
Default Re: Chain Events for everyone

Quote:
Originally Posted by manikus View Post
That seems wordy and contains a bit of obvious stuff, but for a completely new user that might be necessary.
Ah, of course, I didn't think about that. For newbies that would be a great help.

So, er, ADDITIONALLY to adding extra instructions, I'd recommend to tune DC so that it always sets the event conditions back to default ("Always") for every new event.
olivier_leroux is offline   Reply With Quote
Old 07-23-2009, 09:52 PM   #23
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Re: Chain Events for everyone

Quote:
Originally Posted by olivier_leroux View Post
So, instead of adding extra instructions, I'd recommend to tune DC so that it always sets the event conditions back to default ("Always") for every new event.
The only issue with this, is that they are the way they are because users earlier on requested that CocoaSpud do this.
__________________
manikus is offline   Reply With Quote
Old 07-23-2009, 10:00 PM   #24
JonnieR
Dungeon Master
 

Join Date: January 6, 2008
Posts: 82
Default Re: Chain Events for everyone

Manikus, Oliver and Group,

I went back and reset the condition on the initial chain to "If event doesn't happen" and it worked. When you come from the North it reads "Chained Event" and when you come from any other direction (E, W or S) it reads "Normal Chain".

This like using a calculator with reverse Polish notation or Superman in Bizzarro World, but I can live with this.
JonnieR is offline   Reply With Quote
Old 07-23-2009, 10:04 PM   #25
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Chain Events for everyone

I don't think it is working right yet, though.

In my example, aside from the Chain events, all other events were set to Always.

Hmmm, Bizarro, huh. A while ago Uatu and I spent a lot of time thinking up bizarro cretures for a bizarro AD&D demi-plane that PCs could visit. The thread is here some where...
__________________
manikus is offline   Reply With Quote
Old 07-23-2009, 10:05 PM   #26
olivier_leroux
Dungeon Master
 

Join Date: June 11, 2009
Location: Europe
Posts: 75
Default Re: Chain Events for everyone

Quote:
Originally Posted by manikus View Post
The only issue with this, is that they are the way they are because users earlier on requested that CocoaSpud do this.
Oh well. Those infamous demanding users again, they always ruin my suggestions...

And again I don't see any logical reason for their request (well, this time even less). But, like you wrote elsewhere:

Quote:
Originally Posted by manikus View Post
Logical reasons? We don't need no stinkin' logical reasons...
olivier_leroux is offline   Reply With Quote
Old 07-23-2009, 10:14 PM   #27
JonnieR
Dungeon Master
 

Join Date: January 6, 2008
Posts: 82
Default Re: Chain Events for everyone

Thats okay I don't need to see bizarro creatures. I can go to downtown San Francisco to do that. BTW I now recall that this is what I had to do to get the chained statements to work in our last project. I always figured it was a programming error.
JonnieR is offline   Reply With Quote
Old 07-23-2009, 10:25 PM   #28
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Chain Events for everyone

Well, there is some type of error somewhere, as I cannot recreate your particular issue. For me it works as I've described or not at all.
__________________
manikus is offline   Reply With Quote
Old 07-23-2009, 10:36 PM   #29
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: Chain Events for everyone

Any consensus on this? Is this
what the confusion is about?
Paul Stevens is offline   Reply With Quote
Old 07-23-2009, 10:41 PM   #30
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: Chain Events for everyone

Quote:
"If the conditions for the Chain event to occur are met, any events in the "Chained Events" branch will occur (if conditions for individual events are met), else, any events in the "Normal Chain" will occur (if conditions for individuals events are met).
"If the conditions for the Chain event are met, any events in the "Chained Events" branch will be attempted, else, any events in the "Normal Chain" will be attempted."
Paul Stevens is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
A question on events SilentThief Dungeon Craft - RPG Game Maker 5 03-03-2003 02:44 PM
have a problem with events... Dabom7777 Dungeon Craft - RPG Game Maker 5 09-07-2002 09:14 AM
When in the course of Icewind events..... Heat Miser Icewind Dale | Heart of Winter | Icewind Dale II Forum 3 06-18-2002 06:47 PM
Zone Events? Lord Killjoy Dungeon Craft - RPG Game Maker 2 02-26-2002 03:12 AM
The events of this sad, sad day....... Jafin General Conversation Archives (11/2000 - 01/2005) 9 09-13-2001 01:09 AM


All times are GMT -4. The time now is 02:40 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved