12-29-2002, 10:04 AM | #21 |
Drizzt Do'Urden
Join Date: October 11, 2002
Location: Malaysia
Age: 35
Posts: 638
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Argh!! A heretic... stone him to death!!!
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01-22-2003, 01:26 AM | #22 |
The Magister
Join Date: February 10, 2002
Location: durango, co
Posts: 122
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Hello all!
I know this thread has been long since forgotten, but i couldn't help but notice that no one used the map labeling feature on the map screen. Simply R-clicking on some pathway enables you to drop a "pine cone" which can be labeled exactly where that pathway leads. It did take some time. quicksaving and all. But i figure that if i ever had to go through it again, it would be a breeze. By the way, i have taken about a two month leave from IWD2, and am happy to return. I just now reached the drows. Great game. Hope all is well here. Lata skata IMHO it was a mindless puzzle... (a little of both ;/ ) [ 01-22-2003, 01:29 AM: Message edited by: zakharak ]
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Zakharak |
01-23-2003, 08:50 AM | #23 |
Harper
Join Date: October 6, 2001
Location: Iceland
Posts: 4,706
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I had no trouble with it... well it was boring but I used the quicksave trick Luvian mentioned... I had actually more trouble with the Shadow chamber i the Black Raven Monastery... she's that was no fun... [img]smile.gif[/img]
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01-23-2003, 10:51 AM | #24 | |
Dungeon Master
Join Date: October 5, 2002
Location: Flat Rock, Indiana
Age: 46
Posts: 54
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Quote:
GAME - fun, sport of any kind Does it not stand to reason that if this segment of the game is boring that it should not be in the game, since a "game" is supposed to be something used to rid oneself of "boring"?
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