11-28-2004, 04:21 PM | #21 | |
Red Wizard of Thay
Join Date: January 7, 2001
Location: Honolulu, Hawai'i
Age: 41
Posts: 837
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Quote:
It's only handy when stuff gets stuck:
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11-28-2004, 07:16 PM | #22 |
Red Dragon
Join Date: January 23, 2003
Location: Denmark
Age: 45
Posts: 1,577
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However, the teleport spell and the create portal spell combined can be quite effective.
One can teleport monsters such as mantraps into bodies of water where they will eventually drown - when Mekdawa is teleported to the basement of the windmill he does not run that far, etc.
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11-28-2004, 10:04 PM | #23 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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The only good mantrap is a dead mantrap... so since vanishing doesn't kill them, it's not a good idea. Unless vanishing them gives you time to recharge your mana and such... in that case, it may be the different between life and death.
BTW, the ones in the Boogre Caves were Jungle Lilies... first cousins to mantraps, and a whole lot meaner. I prefer to barbecue mine to a crisp from a distance with flamedrop and/or firestorm. You've got lots of good information so far... hope the game goes well for you [img]graemlins/thumbsup.gif[/img]
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11-29-2004, 12:12 AM | #24 | |
Red Wizard of Thay
Join Date: January 7, 2001
Location: Honolulu, Hawai'i
Age: 41
Posts: 837
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Quote:
... Stone mantraps are the best! You can play with them, move them around, stack them, and keep them in reserve for that time when you just need those XP to make next level ... |
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11-29-2004, 02:37 AM | #25 | |
The Magister
Join Date: July 19, 2004
Location: israel
Age: 35
Posts: 138
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Quote:
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11-29-2004, 07:32 AM | #26 | |
Red Wizard of Thay
Join Date: January 7, 2001
Location: Honolulu, Hawai'i
Age: 41
Posts: 837
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Quote:
*edit* nasty spelling [ 11-29-2004, 07:34 AM: Message edited by: aleph_null1 ] |
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11-29-2004, 08:33 AM | #27 | |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Quote:
... Stone mantraps are the best! You can play with them, move them around, stack them, and keep them in reserve for that time when you just need those XP to make next level ... [/QUOTE]ROFL!!!!
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11-29-2004, 08:53 AM | #28 | |
The Magister
Join Date: July 19, 2004
Location: israel
Age: 35
Posts: 138
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Quote:
but they all ways unstoned when i am attacking them. |
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11-29-2004, 10:07 AM | #29 |
Elminster
Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 57
Posts: 428
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dragon2005: perhaps you were just paralyzing them, not stoning them?
aleph_null1: "...and keep them in reserve for that time when you just need those XP to make next level ..." Wow! never thought you cou;ld attack or ki;ll a stoned monster! I guess you mean that you "thaw" them out first?
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11-29-2004, 10:21 AM | #30 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Points to Aleph_null1! I do agree that stoned mantraps are infinitely useful. For a minute there, I even thought that Stackman had graced us with his presence
And Jon, you do have to thaw them out before you can get the XP. All that attacking stoned monsters gets you is damaged and broken weapons... Unless.... they weren't stoned via the magical spell, but instead imbibed too much Boogre Brew, in which case they wouldn't be able to react very well, would they? I just wouldn't want to be the waiter for that table...
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