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#281 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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Let me fix that then.
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#282 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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Marcos...I have given you a small spark of hope. Hurry and get out of that stun! I shall be counting down the rounds. At this moment, it is still round 1.
To the rest of you...well...get to work! |
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#283 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 41
Posts: 5,459
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I'm afraid the stun doesn't wear off any sooner than it does. 11 hitpoints will just have to be enough to survive the skellie.
And sure, anything for the guards is just fine. I don't mind them dying, I just want them to go in a way they deserve. One question about the Cone of Cold's area of effect though; if the skeleton was summoned a foot ahead of Marcos and between him and Andrion, and the cone spread out from Andrion's hands, isn't it sort of freezing? |
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#284 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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Going by the BG and NWN spell animations the skeleton summoned slowly rises up from the ground, so if the summoning spell and the cone of cold is completed at the same time, the cone might pass above the skeleton.
[ 01-30-2005, 05:14 PM: Message edited by: dplax ] |
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#285 |
Lord Soth
![]() Join Date: February 7, 2002
Location: New York
Posts: 1,980
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Very good question, Legolas.
If it were fire, or other elemental, damage the undead would have been hit and possibly destroyed. Cold damge, however, does not affect the skeleton. As per the 3e MM - "Skeletons have cold immunity." [ 01-30-2005, 05:34 PM: Message edited by: Cyril Darkcloud ] |
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#286 |
Zartan
![]() Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
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Sorry, I have been at work. I'm still in a dilemna as to what Silt would do. He might try and help Marcos and fight the Skeleton Warrior and Andrion, or he may just keep going for Kynnen.
__________________
[img]\"http://img.ranchoweb.com/images/ladyzekke/dragonwater2.gif\" alt=\" - \" /> |
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#287 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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I thought we all needed a good laugh, so I wanted to post the link to what has become a favorite webpage of mine...
This link should take you to the one page that I really wanted to share today. http://www.giantitp.com/cgi-bin/Gian...tscript?SK=143 |
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#288 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 41
Posts: 5,459
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And the 3e version of the power word as well... It's a pity, I love to see a mage's spells fizzle [img]tongue.gif[/img]
Larry, that was just the kind of response to the duchess that I needed, thanks. [ 01-30-2005, 06:00 PM: Message edited by: Legolas ] |
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#289 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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To Silt and Kynnen:
I see that Kynnen has taken the defence at the moment. Silt has posted that he was attacking before the TimeStop, so I will need to hear what the next move is now that all these fireworks are going off. When both of you post, just spell out your offencive or defencive move in a way that I can roll for hit and damage. This should really be a fun PvP. Or...like you said...you can run to help Marcos, but don't forget that Vincent has yet to post his move. |
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#290 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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For reference...
The weapons being used by Kynnen and Silt: Halberd 1d10 ============================================= Longsword + 1 1d8 + 1 Special Ability: Acid: 2d6 (once per day, with command word) Short Sword Keen, 1d6 Special Ability: Faerie Fire on hit (once per day, with command word) [ 01-30-2005, 06:46 PM: Message edited by: Larry_OHF ] |
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