Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Dungeon Craft - RPG Game Maker
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 10-19-2008, 02:32 PM   #11
Funky Dynamite
Zhentarim Guard
 

Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Re: compelling proof of POR tall walls

Quote:
Originally Posted by manikus View Post
There are several unused squares in FRUA and thus in DC. (Unused squares of the dungeon walls graphic, that is.)

All of the FRUA dungeon walls had graphics in those squares, but the squares never get called in game.
Why is that?
I have a custom combat graphic with chairs, and true, they never showed up.
__________________
"Where does he get those wonderful toys...?"
"Why, I sell my soul, of course...."
Funky Dynamite is offline   Reply With Quote
Old 10-19-2008, 02:37 PM   #12
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: compelling proof of POR tall walls

Why did FRUA never use those? Money. There were quite a few things that they got partially done, but the push to get the project out the door and onto the shelves, led them to never complete them.
__________________
manikus is offline   Reply With Quote
Old 10-19-2008, 03:44 PM   #13
Funky Dynamite
Zhentarim Guard
 

Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Re: compelling proof of POR tall walls

How about DC? Same reasons basically?
__________________
"Where does he get those wonderful toys...?"
"Why, I sell my soul, of course...."
Funky Dynamite is offline   Reply With Quote
Old 10-19-2008, 03:53 PM   #14
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Re: compelling proof of POR tall walls

Quote:
Originally Posted by Funky Dynamite View Post
How about DC? Same reasons basically?
For DC, our goal (and the original creator/coder) is to emulate FRUA, but perhaps after version 1.0 we will do something about the combat dungeons and combat wildernesses.
__________________
manikus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
tall walls extended manikus Dungeon Craft - RPG Game Maker 20 10-03-2007 06:03 PM
Next gen Nintendo console 1 inch tall!?!?! Hivetyrant General Discussion 20 05-16-2005 01:00 PM
A compelling (left-wing) article. What do you think? Sir Kenyth General Discussion 22 11-01-2004 01:44 PM
157 Foot Tall Metal Monstrocity!!! *sign up* /)eathKiller Ironworks Online Roleplaying 0 03-25-2003 08:05 AM
Compelling Evidence for Iraq harbouring weapons! Vaskez General Conversation Archives (11/2000 - 01/2005) 9 02-19-2003 10:52 AM


All times are GMT -4. The time now is 04:57 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved