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#11 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Spelljammer: Pirates of Realmspace is not a Goldbox game. It was made by SSI and it did use AD&D, but the game play and graphics are very, very different.
Um, and sorry fans, but I think it does suck. ![]() |
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#12 | |
The Magister
![]() Join Date: January 10, 2008
Location: The Gate Between Worlds
Age: 53
Posts: 103
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#13 |
The Magister
![]() Join Date: January 10, 2008
Location: The Gate Between Worlds
Age: 53
Posts: 103
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So Pirates of Realmspace didn't have the GBG style virtual 3d map navigation and top down icon based combat? Sorry about my mistake, I just assumed it was a goldbox game based on a couple screenshots I thought looked like a goldbox game. And that review was all I knew of it.
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#14 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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AOL NWN: It is a Goldbox style game. I say is, b/c if you visit the FRUA repository, there is a version that you can download and play (but you can't save anything). http://frua.rosedragon.org/pc/misc/nwn-off.txt http://frua.rosedragon.org/pc/misc/nwn-off.zip Can we play FRUA or DC as they are now online? No. We need to create a server and client system. How easy or hard this is, I do not know. To create a multiplayer sytem like AOL NWN had would be a lot more difficult because even though the game was turn-based there were time limits for how long you had to do your turn in combat. From what I can tell, this is a lot harder to implement. Plus, there is the issue of having a server to host and run the MMORPG... There is a project called Forgotten Worlds taht is using the old AOL NWN engine or an exact clone of it (I suspect the former, but they won't say). They've changed the setting to one of their own, but it's the same magic spells we're all used to and the exact same look and system as the original AOL NWN game. It's fun to play for a while, though it's not very balanced for a single player, and I've yet to be on when another player is. They have a test server with a new version of the engine (which makes me suspect the latter of the above two choices) with updated graphics and supposedly an editor similar to FRUA or DC. I know that they are aware of DC and FRUA, but I don't think any of the programmers are part of either of those communities. I do know that one artist for Forgotten Worlds has done a couple of pieces of art for DC (can you guess who that is?). But, they don't seem to be actively working on the project at the moment. It's too bad. The main version is completely workable and I would say completely out of beta, though game balance could use some tweaking. The test server build of the new engine is farther along than DC, b/c they've used the spell and combat engine from the working AOL NWN/ForgottenWorld engine. http://www.forgottenworld.com/ Maybe we should see if Brian O'Donnell - the main hack genius for FRUA - thinks it's possible to have FRUA use an upgraded graphics system, or if it's possible to just the combat and spell engines in something like, oh I don't know, DC? ![]() |
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#15 | |
Symbol of Cyric
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ST ps, now that I gave an example of what not to do, I should prolly give an example of what to do... ![]()
__________________
http://www.wilhelmscream.net/ |
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#16 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Random encounters should have 10-20 types of creatures per map, I think - otherwise, it doesn't feel very random!
![]() (The 1st level fighter guys with poolsticks sounds nice ![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#17 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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![]() ![]() Hi Uatu! Glad to see you're surviving the lack of sleep. ![]() |
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