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Old 09-16-2008, 05:43 AM   #11
Dinonykos
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Join Date: March 20, 2006
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Default Re: Race/Class Edit

AHHHHHHH!
I didn't know that either!! So all my brilliant thoughts on the traits.txt file were for nothing???
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Old 09-16-2008, 08:32 AM   #12
Funky Dynamite
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Join Date: July 11, 2005
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Default Re: Race/Class Edit

Here too.
Anyway, as far as the classes.txt, none of the multi classes are showing up when I run the game. Any ideas what's going on?
I did delete quite off from under the races in the classes.txt file, that and I did a couple single classes to the races too. (Such as the race that -was- Gnomes now being able to be the class that was Paladins.) But the program says it reads it just fine.
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Old 09-16-2008, 09:39 AM   #13
manikus
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Join Date: July 13, 2001
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Default Re: Race/Class Edit

The editor only looks for syntactical errors, not for content. (You know, it doesn't care what we're talking about as long as we're spelling it right.)

FD, if you wanted to post your .txt files here, I might be able to figure out what's going on, but it might be that DC just won't do it. (It should allow "Gnome" Paladins, though, but I've never tried.)
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Old 09-16-2008, 01:22 PM   #14
Funky Dynamite
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Default Re: Race/Class Edit

Will do....
Here it is....

This is a second try, the first one I tried to do some custom multi classes but it didn't work.
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File Type: txt classes.txt (2.4 KB, 3 views)
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Old 09-16-2008, 05:32 PM   #15
manikus
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Default Re: Race/Class Edit

Can you put up your race and baseclass files as well? DC looks at all 3 for classes.

Even though it's not working for your PCs, have you tried creating an NPC? I'm doing a design right now with all different classes and races, and multiclasses are not working for the PCs, but they are for NPCs...
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Old 09-16-2008, 06:19 PM   #16
Funky Dynamite
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Default Re: Race/Class Edit

Yeah...here they are....
Sure, I can try that. I'll have to slap together some equipment first...
....
Hey, does DC read off from these files for NPCs too? I figure NPCs are easier for the program to create. After all, at least in FRUA, you could create NPCs otherwise impossible...i.e. an Elf Paladin, Fighters with magic, etc.
Oh, I haven't edited the spell.txt file, or anthing else yet, would that make a difference?
Attached Files
File Type: txt baseclass.txt (7.1 KB, 2 views)
File Type: txt races.txt (3.6 KB, 2 views)
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Old 09-16-2008, 06:46 PM   #17
manikus
Jack Burton
 

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Default Re: Race/Class Edit

Okay, I think I see what it is.
The races.txt is where the multi-class allowances are kept.
For each race, you need to add -
AllowedMultiClass =

You are right about the NPC editor - you don't have to follow the rules. You can do things like create a race, then not allow any classes to use it (in your text files) so that it is not available to the player and then create an NPC of whatever class and give it that race.

Be careful if you try this trick to give a special class to NPCs, it doesn't work quite as well -> the NPC can be the special class, but depending on where it is listed in your classes file, the NPC may not be able to have any classes...
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Old 09-16-2008, 06:55 PM   #18
Funky Dynamite
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Default Re: Race/Class Edit

....
I'm such a moron.... :/
Thanks, manikus
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Old 09-16-2008, 07:02 PM   #19
manikus
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Default Re: Race/Class Edit

It always helps to have a second pair of eyes look things over.
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Old 09-16-2008, 08:52 PM   #20
Funky Dynamite
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Default Re: Race/Class Edit

Does DC have a racial level cap?
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