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#11 |
Symbol of Cyric
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commercial company means they prolly won't share code
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#12 |
Jack Burton
![]() Join Date: July 13, 2001
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That's what I need to find out - are they a bunch of friends who work as a 'company' for ease of use, or are they a company trying out a new product that they will want to sell later...
At this point, I'm guessing it's the former. This project has been around for a couple of years and they accept donations (to run the server). I'm not too interested in sharing code - I don't think the spell code is similar between our two projects. I am interested in people who understand Goldbox gaming that might be looking for something to do...you know, come over here and help out. ![]() ![]() ![]() ![]() ![]() |
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#13 |
Symbol of Cyric
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I've got DOSBox on the laptop running the goldbox games, and I'd rather play them than WOW. I've been playing Pool of radiance and champions of krynn. This has given me some ideas for DC, not only for things to do in my own mods, but also I thought about re-doing some of them (similar to manikus with SotSB). More on this later.
ST
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#14 |
Jack Burton
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My remake has turned into a sequel.
![]() ![]() It would be fun to remake one of the other ones, though. I had been thinking about collaboration type stuff for a while - we can't seem to get a new project up and running, but doing a remake, or converting some FRUA mods would be a whole 'nother thing, I think. |
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#15 |
Jack Burton
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I'm thinking, ST, it would be pretty hard right now to do the Krynn games.
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#16 |
Horus - Egyptian Sky God
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Yeah. We need a lot of new functions to do Krynn, starting with:
1. More class slots (including classes requiring changing classes later (i.e. Solamnic Knights, etc.)). 2. The ability to have bonus spells for clerics. 3. The ability to have bonus spells for magic-users based on the moons. 4. Ability to change races/classes (kender, etc.). Incidentally, certain classes/races were left out of the old Goldbox games - specifically, the gnomish tinkers (probably because they are useless), the irda, and the minotaurs (some elf and dwarf subraces, too). And, of course, all evil classes were left out. Some day, we could "fill in the blanks" with DC perhaps!
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#17 | |
Symbol of Cyric
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ST
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#18 |
Jack Burton
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I think that Pool of Radiance would be doable - with DC at 1.0, that is.
![]() As for the races left out and the evil classes, weren't those left out of the first two books of the 1e set (Player's Handbook and Dungeon Master's Guide)? Or do you mean out of the Krynn games? I haven't done more than start them. I have to admit that I've never even come close to finishing them. There were good books to read set in Krynn, I just never really wanted to play there. (But, I was a kid back then...I'll pull out of mothballs to take another look.) |
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#19 |
Horus - Egyptian Sky God
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The evil classes were included in the 1e Dragonlance Adventures book (i.e. clerics of evil, black robed wizards of high sorcery), but I think the extra races were left out (I don't remember, but at any rate, they weren't really important in the early Dragonlance books).
All the Dragonlance-specific classes (i.e., the tinker, the holy order of the stars, the wizard of high sorcery, and the knight of solamnia) were not in the player's handbook or in the dungeon master's guide. The holy order of the stars and wizard of high sorcery classes were actually significantly different from the cleric and the magic-user or illusionist; each good/neutral/evil alignment (so there were six classes total) had different spell tables, hit dice, and XP tables, not to mention special abilities (for the priests) and different allowed spells; there were also special rules for maximum level. (Abridged versions of the rules were included in the manuals that came with the Goldbox Krynn games; of course, the rules for evil characters were left out.) To make all this possible in DC, we should first probably increase the number of classes editable ![]()
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#20 |
Jack Burton
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Gotcha. Thanks.
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