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Old 12-20-2007, 02:07 PM   #11
Funky Dynamite
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Default Re: Ideas for a villain....

By the way, there is no way of doing weather efects (i.e. lightning) on DC, is there?
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Old 12-20-2007, 03:30 PM   #12
Dinonykos
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Default Re: Ideas for a villain....

Animated rain is certainly a problem (because animated walls/backgrounds are not yet doable), but you can use a sprite pic with a lightning bolt, add a proper lightning-bolt sound and trigger both with a step event that happens from time to time. Kind of summer thunderstom...
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Old 12-20-2007, 03:45 PM   #13
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Default Re: Ideas for a villain....

I once thought about a level with snowcover during winter months and without snow for the rest of the year. This could be triggered by the party time and realized either with two levels for one (one with snow, on without ), or with the set global ASL wall command (change walls to snow covered walls). I did not follow this idea for long, because I thought it would be too much effort compared to the resulsts...
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Old 12-20-2007, 03:59 PM   #14
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Default Re: Ideas for a villain....

Yeah, the idea of a step event struck me too. Thats what I'm probably going to do....
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Old 12-20-2007, 04:26 PM   #15
SilentThief
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Default Re: Ideas for a villain....

Yeah, to duplicate the effects of weather like savage frontiers is beyond DC right now. But you could script in a cycle of "X amount of days do this", then "X amount of days do that". Perhaps there should be the ability to change your backdrop like we can the wallslots, so as to put a snow backdrop

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Old 12-20-2007, 08:22 PM   #16
manikus
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Default Re: Ideas for a villain....

You could do an overcast backdrop with streaks and alternate it with another backdrop of similar design. It would change as you walked and at least give a lilmited illusion of rain. You could play a rainstorm sound looped to finish the effect.
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Old 12-20-2007, 09:37 PM   #17
SilentThief
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Default Re: Ideas for a villain....

After playing thru (the expansion packs of) morrowind: elder scrolls 3, and they have a part of the game in the bloodmoon expansion where it starts to snow. This was such an awesome effect that I immediately thought "lets do snow in DC". I then launched into the defense of sprites and how they could do weather effects. Now if they worked right they could do weather effects (and that means that you could display them in any event that shows artwork (so only utilities and logic block should NOT allow them) and they should be able to cycle on command, as well as show any of the 3 frames on command)

Alas, AFAIK, they do not work right. But as an additional feature, they should be usable on the overland map (imagine a map of your land and you put a sprite that shows the "enemy army" as it marches across the land )

I think we should be able to do bigger pictures on the combat screen as well, like you cast a spell and a dragon head breathes fire on the combat map, ala Golden Axe.

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Old 12-20-2007, 09:39 PM   #18
manikus
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Default Re: Ideas for a villain....

You can do bigger pictures on the combat map already.
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Old 12-20-2007, 09:45 PM   #19
SilentThief
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Default Re: Ideas for a villain....

ok, but if you have a dragon head and it breathes fire on the screen, I don't want it to "travel" to the other icon, nor do I want it to stay on just my spellcaster. Perhaps I should play around with it, tho and see if I can do what I want B 4 I rant about it

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Old 12-20-2007, 11:18 PM   #20
manikus
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Default Re: Ideas for a villain....

Quote:
Originally Posted by SilentThief View Post
ok, but if you have a dragon head and it breathes fire on the screen, I don't want it to "travel" to the other icon, nor do I want it to stay on just my spellcaster. Perhaps I should play around with it, tho and see if I can do what I want B 4 I rant about it

SilentThief

It's the coverage sprite.
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