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#11 |
Symbol of Cyric
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I've been toying with an idea for a shop where you could cycle thru pictures of what was for sale, and buying or selling could effect the items available next time you go there. It would be simple enough to do with question lists and the proper pictures and of course the loop trick. Again, my problem is I cannot do art to save my life
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#12 |
Jack Burton
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Okay, here is the first batch of what I've been working on.
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#13 |
Symbol of Cyric
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Sweet!!! This is awesome!!! I would like a wide variety of types including shoddy/rusted/broken items. I remember FRUA had various items (like a katana, scepter, and crown) but not a huge selection. These pics Rock!
Perhaps as a loop example for Da Guide I could make up an example of the shop I was talking about. It would be tedious (as we have no references to items from the scripts), but doable. If I had my way, we would simply add a record to the item database that would be a number for each item and that number is useable from scripts, and/or something like these: "$GET_CHAR_WEAPON(character index)" "$REMOVE_CHAR_WEAPON(character index)" as well as ability to reference armor, shield, ring, boots, ect SilentThief
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#14 |
Jack Burton
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I'm curious to see how your shop works.
And as always, you should post the feature request for an item index number over at SourceForge so that Tarlanon and the others can see it. As for FRUA's pics, they were all of artifacts, which is what I won't be doing for the default download. I probably won't be doing anything broken or broken-down for the default download, either. But, please note that I just said for the default download. I want to work on both of these ideas for add-ons. ![]() |
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#15 |
Symbol of Cyric
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The index number would simplify it (so I wouldn't have to do it myself, as I'm still learning how to use ASLs and have had some limited success). The idea is you'd have a quiestion list with the current displayed item, and the choices to buy, exit (the shop), see next item, see last item; and it'd say something about the item like this: "that sword, that is silver elven scimitar... just got that yesterday. It will cost you 1200 gp." The text displayed might even be the hardest part (???)
SilentThief
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#16 |
Jack Burton
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I'm kinda surprised that we can't access a particular item from the item database by an index number. I'm pretty sure that there is one...the trick is displaying it to the designer and calling it with a script.
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#17 |
Horus - Egyptian Sky God
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Wow, those are some nice-looking items!
![]() I guess that I won't be spending much time doing item pictures, though, since it seems to me that their usage would be somewhat limited (you could do the shop event thing to buy, say, a long sword, but you would only see the picture when you buy it, and not ever again!). I guess that if I DID do an item, it would be something significant in the story - like an artifact or relic or something.
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#18 |
Jack Burton
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I'm with you Uatu on use of item pictures. If I use it in an adventure, it will probably only be if it's an item significant to the story.
However, everyone's different, and others may want these, so we want to provide some images to get people started making designs. ![]() |
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#19 |
Horus - Egyptian Sky God
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Sounds good to me!
(If there was a way to show small pictures whenever browsing inventory, that would be something else... Of course, that would create a LOT of work again, though...)
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#20 |
Jack Burton
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I wish that there was a way to browse icons (or a special-sized graphic) of items while looking at inventory.
I can kind of conceive of what would need to be done coding-wise - if this thing were coded in VB.Net. ![]() |
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