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#11 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hmm... Interesting! Here in Japan, I think a program called Shade is the big one... not quite sure, though (its price has kept me far, far away from trying it!)
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#12 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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3DMax and Maya are the two standards in game design these days.. But most game designers use Max, so I went that way.. BTW, Man, 3DSMax has loads of Organic features--but for REALLY cool organic feature sets, the king currently is Zbrush. |
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#13 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I'm sure Max is awesome (it better be with that price tag
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#14 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hmmm... There seems to be so much 3D software, it is hard to decide what really to start working with (plus, I can't actually BUY anything - my wife will kew me
![]() What's the best free software? Something that can save in various standard formats would be nice.
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#15 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
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I like Wings3D, but I haven't done too much with it yet. Truespace and Blender have a much steeper learning curve and I never got past it far enough to do anything with either of those two.
I know that Ziroc used Truespace, so maybe he knows enough to get you over the hump if that's the route you want to go. I just remembered that there is a free version of 3DS Max called G-Max which was designed to be used to mod games. Ziroc might know more on this. I have used this on my previous computer but the resource toll was so high I couldn't really do anything in a timely manner. (That was an old system running at 900MHz with only 128MB of RAM.) |
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#16 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
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Hmm - a free version of 3DS Max sounds good to me, if there is one! Of course, I hope it has enough functions usable to still be useful (saving files, etc.)...
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#17 |
Jack Burton
![]() Join Date: July 13, 2001
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I just saw your latest batch of icons - amazing. I don't know what a boobrie is per se, but I will find out.
![]() ![]() ![]() ![]() I think I may have posted about your gold dragon in another thread, perhaps even in another forum, but I want to say again, fantastic job. That is perhaps the single most magnificent piece of DC art to date. |
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#18 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Ha ha... The boobrie is just one of those old 1e creatures that was put in the backseat in 2e (no pictures in the monstrous compendiums!), so I wanted to know what one looked like... (This is the reason for making many of my icons...)
I don't know why I made the efreet, but I like it ![]() ![]() Thanks about the gold dragon - yeah, I think it is my favorite, too. The gold scales really make it look good, as well as the few highlights of other colors (such as the reddish horns). He tends to get stuck if your battle area is not big enough, though! I guess he won't be able to move at all outside... ![]() Huge icons are a tiring undertaking (gold dragon was 2 weeks+), though, so I'm not sure I will go through it again... ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com Last edited by Uatu; 10-04-2007 at 10:24 PM. |
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#19 |
Jack Burton
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The mantas and crystals are very nice.
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#20 |
Horus - Egyptian Sky God
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See the other thread for comments on ixitxachitl shadows
![]() Crysmals were also sort of ignored in 2e, I think ![]()
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