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Old 02-10-2005, 10:38 PM   #11
Lox
Manshoon
 

Join Date: July 15, 2002
Location: Los Angeles
Age: 50
Posts: 213
Quote:
Originally posted by Q'alooaith:
Thats more a problem with all banks, none can realy afford for everyone to take all their cash and leave, they just don't have all the money.
But at least in the RW, governments exist to help stabilize and insure the banks, albeit imperfectly.

Your other points are good. This is part of the reason I've avoided MMOGs up to this point. It's hard to see the point of quest...loot....level....quest...loot....level. For me, the joy of computer RPGs comes from interacting in a meaningful way with a rich environment. Even the best RPGs that I've played (namely Morrowind) fails somewhat in this regard. I'd like to play a game where my actions can affect the world in a fundamental way. The problem MMOGs face is allows thousands of players to do so at the same time. It will probably be quite some time before they get it right.
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Old 02-11-2005, 09:23 AM   #12
Callum
Symbol of Cyric
 

Join Date: October 21, 2004
Location: Vancouver, BC
Age: 36
Posts: 1,143
Quote:
Originally posted by Lox:
quote:
Originally posted by Q'alooaith:
Thats more a problem with all banks, none can realy afford for everyone to take all their cash and leave, they just don't have all the money.
But at least in the RW, governments exist to help stabilize and insure the banks, albeit imperfectly.

Your other points are good. This is part of the reason I've avoided MMOGs up to this point. It's hard to see the point of quest...loot....level....quest...loot....level. For me, the joy of computer RPGs comes from interacting in a meaningful way with a rich environment. Even the best RPGs that I've played (namely Morrowind) fails somewhat in this regard. I'd like to play a game where my actions can affect the world in a fundamental way. The problem MMOGs face is allows thousands of players to do so at the same time. It will probably be quite some time before they get it right.
[/QUOTE]Hear hear!

Ridiculous really...
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Old 02-11-2005, 02:20 PM   #13
Q'alooaith
Emerald Dragon
 

Join Date: December 10, 2003
Location: UK
Age: 41
Posts: 961
The trouble with getting it right is that MMOG's players don't feel like they are achiving if they are not getting level's, or if they hit the level cap..

"What, the level cap is 10, that's just stupid, I'm not playing this game anymore there's nothing to do"

and so on, because devlopers can't see that capping the levels low keep's PvP competative and means they don't have to make lot's of repeating mobs..

I've done a design draft for what I think would be a pretty good MMOG concept, rather than lot's of level's to keep playing, lot's of quests and mobs that take effective teaming to beat, with a level cap that can be reached in around a week or so.
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