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#11 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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First of all, you insult me b calling me a closet WoW player
![]() I could think of several known sites that place GW higher than WoW. Secondly, I never said GW is all original, or that noone ever said they said such a thing in an interview. What I am saying is this: WoW has not introduced a single novelty that wasn't already in one of the top-selling MMORPGs. GW has not introduced a single thing that was copied from WoW simply because there is nothing to copy from WoW. And you can only run away from mobs in these cases: 1. you are on a run to an outpost/town/area(not really applicable in Factions and Nightfall) 2. you know you will have a safe place to rest afterwards(rarely applicable) 3. you botched a fight, but have anough room behind you to run away from the fight safely. And none of these really happen during normal play. Look, we can go on about this for ages. You prefer WoW, I prefer GW. Both of us can conjure up a gajillion sites, reviews, comments and top lists that confirm our beliefs(mine especially). So let's agree to disagree, and respect each other's opinions, however wong yours may be, ok?
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#12 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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I agree that we could go on about it for yonks.
Also agreed, WoW didn't create anything unique to MMO's per se, but it is known for raising the bar by perfectly blending all these aspects. However, there were some specific things that I read about which the article said were ideas taken from WoW. It was about a year ago and I remember seeing the patchnotes in comparison to the changes made in the GW world and thinking "My god it's true". They were shown side-by-side to illustrate with dates and all. As far as success goes, WoW is on the top. Key in most successful MMO into Google for confirmation. 7 million players and counting with the first expansion on the way very shortly. I know in my heart i'll see you in Azeroth when the Burning Crusade hits, solemnly using your GW discs as coasters.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#13 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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First of all, number of customers mean nothing. The average customer is an easily uninfluenced idiot. Why do you think AOL has ever been successful?
I don't want to talk about WOW, I want to talk about GW. But out of memory the only thing WOW invented is the rest status. Oh! And maybe giving rage to warrior and energy to rogues instead of mana, but I'm not definite on this. First time used in a MMORPG, but I think I remember action games that had similar systems.. They did implement old features really well, but it wasn't new. Now to talk about Guild Wars. You're underestimating the PVP and to a lesser extend the PVE of Guild Wars. The combat system of GW is exactly like the system of collectible card games like Magic: the Gathering, and this is a great part of the "thinking" part of the game for me. You have hundred of skills, you can only bring 8. Which ones do you bring? You can't be good at everything, you have to specialize. And then when you think you figured out what you wanted, out come a new xp pack with hundred of new skills, disrupting the previous balance and offering new opportunities. Then you don't actually HAVE all those skill, just like in MAGIC, you actually have to go out and get those rare ones. Success in GW is not based on items you have or time you played. There's barely even an item system. Success is entirely about yous skills as a player, those of your character, and teamwork. Most of the fun for me is about creating skill templates. I spend nights unlocking new skills, mixing and matching for more potential, going out to test those builds, and then adapting them to what I found. Last time I played I made a new pure Air Elementalist skill set based on the new nightfall skills, that's totally beaten my old Air/Earth skill set I had before. She's really really fun. I also made a new necro, and I'm experimenting with the new Ranger skills. I'm having tons of fun. [img]smile.gif[/img]
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#14 | |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Isn't the nights spent unlocking skills the same as farming for items or your class set though? In this case it is simply a skill that is your reward. The 8 skills max I just find to be annoying. I would appreciate the system if it wasn't so black and white but come on, you need certain skills as an assasin for example. So that's 3-6 slots gone (depending on what core abilities you wanna bring on your assassin). Then take a heal and a rez signet and you're done. Sure, you can mix and match but in ways you'd be gimping yourself wouldn't you? I personally think the 8 slots is more of a restriction than a strategic opportunity to shine in a certain situation. What people don't get is I am not bashing GW but just defending WoW. Nor am I blindly defending WoW. I picked up Nightfall there last week! I am always hoping the next expansion will be the one that gets me into it but it doesn't happen. I tried regular GW again a few days ago, replayed the prophecies campaign for a bit. After 1 hour I saw enough Devourers to make me never want to visit that campaign again. I tried my copy of Nightfall but only played a bit. While I really like the new theme and planned to get it the moment TDC posted it on the forums, I find myself thinking *groan* "more of the same stuff". The story is interesting, i'll say that but I amn't sure I can put in the energy as it feels like a chore to me.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#15 | |||||
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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If everyone could use all their skills, the game would be way easier. Try stopping a mesmer that can prevent you from casting, from attacking, can interrupt your every actions, disable your skills, steal some more of your skills, and on top of that has your health degenerate. You're screwed. The whole point of Guild Wars is that you can not handle every situation. You have to specialize and depend on your team for the rest. There's plenty of times just having one more slot or two would have made a huge difference and made me pretty much invincible. Quote:
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#16 | |||||
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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#17 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 15, 2005
Posts: 2,092
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I'm not for thinking that 8 skills is a restriction. The point is teamwork. You focus on a single theme, so to speak, try to block the most obvious threats, and hope for the best. The point is that you can't handle any situation at any given time. You *need* other people. The game absolutely redefines the word Teamwork.
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#18 | |||
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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As far as success goes, WoW is on the top. Key in most successful MMO into Google for confirmation. 7 million players and counting with the first expansion on the way very shortly. Quote:
1: I didn't say "take certain skills". I said "take certain type of skills". What? Are you now going to complain that you have to take attack type skills and that's just too cookie cutter for you? You wanted to play a pacifist character? ![]() 2: Again taking something to defend yourself doesn't mean one fixed skill. Pretty much 1/3 of all the skills can be used for defense. There's tons of variety and possibilities and none of them defend you in the same way. Do you want to defend yourself against spells? Hexes? Conditions? From interruption? You better make a good choice because you won't be able to take much more than one. 3: You don't actually have to bring defensive skills if you have a good enough offensive build, or like I said, it you have a good team with someone that can cover your weaknesses, so that you can focus better at your specialized role. Quote:
[ 12-23-2006, 06:39 PM: Message edited by: Luvian ] |
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#19 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 15, 2005
Posts: 2,092
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That's hilarious. When I was typing my last response, I had a M:TG example ready, but decided against it. I think I'll put it out now
![]() I had a combo deck way back when. The point of a combo deck is to specialize in a single strategy, card destruction, counterspell, whatever. You then put in cards to try and block the "holes" (weaknesses) and for the rest, well, you hope for the best. Like I said before, the point is that you can't handle any situation at any given time; you have to (should) specialize, and work together with other people. [ 12-23-2006, 07:47 PM: Message edited by: Kyrvias ] |
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#20 | ||||
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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[ 12-23-2006, 08:35 PM: Message edited by: SpiritWarrior ]
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