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#11 |
Harper
![]() Join Date: March 21, 2001
Location: Lancs, England
Age: 40
Posts: 4,729
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There are an awful lot of shout skills about at the moment lol.
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#12 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Ohh Ohh More Skills. Dave your MM is going to LOVE the new necro skills
Jagged Bones Animate Shambling Horror Putrid Flesh Combine Jagged Bones with Animate Shambling Horror to get two minions for the price of one. Jagged Bones replaces a minion with a Jagged Horror when that minion dies. When an Animated Shambling Horror dies, it is also replaced with a Jagged Horror. Enchant a Horror with Jagged Bones, then kill it with Putrid Flesh and you not only Disease all nearby foes, you also gain two minions. Signet of Suffering Hexes To add a strong punch to any Necromancer Hex build, overload your target with Hexes and follow up with Signet of Suffering. This Signet deals extra damage for each Hex on your target. Signet of Lost Souls When not enough creatures are dying on the battlefield, this Signet helps Necromancers with high Soul Reaping manage their Energy. Make sure to use this on a foe below half Health. Wastrel's Demise Wastrel's Worry Throw spell-casters a real Catch-22 with these two skills. Wastrel's Worry gives them damage if they decide to cast a Spell, while Wastrel's Demise punishes them when they don't cast. The more time they spend in indecision gives you more chances to damage them with Demise, which inflicts bonus damage for every Spell equipped on the target's Skill Bar. Shadow Meld Shadow Meld is a maintained Enchantment similar to Aura of Displacement. However, rather than Shadow Stepping to a foe, you Shadow Step to an ally. Step to a friendly Warrior and confuse enemy ranks with a sudden spike, then escape from danger. Note that this Enchantment goes on yourself, so watch for enemy removal attempts. Cautery Signet Remedy Signet Remove all Conditions from your party, including yourself, with Cautery Signet. For each Condition removed in this way, you're set on Fire for one second. Quickly hit Remedy Signet, which removes one Condition, and you can counter many Condition-heavy builds. Try to stay out of range of interrupts, as Remedy Signet has a fast recharge but a slow activation time. "The Power is Yours!" Adrenaline skills With some rapid weapon-swapping and a Skill Bar full of adrenaline skills, you can be an Energy battery for your allies without losing offensive capability. Use the Shout "The Power is Yours!" to give all party members within earshot immediate Energy gain at the price of lowering your Energy regeneration for ten seconds. While you have lowered Energy, rely on adrenaline to mete out damage. Anguish Painful Bond Signet of Might Ritualists have a deadly new triple combo at their disposal. Start by casting Anguish, a Spirit that deals double damage to Hexed foes. Hex a group of foes with Painful Bond so that they take double damage from Spirits, and use Signet of Might on Anguish to increase its damage. Although the Signet will kill the Spirit after ten seconds, you'll have an immensely deadly Spirit to catch your opponents unawares. Tripwire Trapper's Speed Snare Trip up your enemies with repeated knock downs. To get maximum harassment value from Tripwire, which knocks down Crippled foes, equip Traps that cause Cripple and use Trapper's Speed, a Stance that decreases the activation time and recharges of all your Traps. Glyph of Restoration Complementing the more long-term healing of Aura of Restoration, this Glyph gives Elementalists healing power on demand. Use this Glyph to heal yourself for a certain amount, plus gain a bonus depending on the Energy cost of your next Spell. [ 09-20-2006, 10:15 PM: Message edited by: T-D-C ]
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#13 |
Harper
![]() Join Date: March 21, 2001
Location: Lancs, England
Age: 40
Posts: 4,729
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Them Necro skills seem awesome...can't wait for my MM to get them.
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#14 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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*shudders*
Me lieks.
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