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Old 07-08-2006, 03:24 AM   #11
T-D-C
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Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
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Yeah I have spoken with Wolfie about this via PM and I know the rest of our guild is looking forward to having a few more people around as part of an alliance.

Most of us are aussie as well.

I think I have wolfies IGN around here so I will pass it onto Dave so we can get this alliance started.
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Old 07-14-2006, 10:04 AM   #12
Davros
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Join Date: January 7, 2001
Location: Mandurah, West Australia
Age: 62
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Talked to your Dave tonight. Added you and him and Alanna to my friends list. Dave has added me to his. My IGN is Davros Uitar if you wnat to add that yourself.

I hear that you are all trying to complete Protector title, so if you see me online just call out, and I will help out if i am free. I know all the bonuses fairly well - have a Tyria Tank and a Cantha Ranger with the Tyria Protector title. I am on WA time so 2 hours behind you.

Cheers
Davros
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Old 07-14-2006, 08:36 PM   #13
T-D-C
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Cool well I will add you to my friends list and give you a yell if I see you.

Only have 6 more bonuses to go.

Sanctum Kay - Easy
Arora Glade - Can be a pain
Dunes - Can be a pain
Glint - Easy with some interrupt skills
Ice Caves - not sure
Thunderhead - should be easy enough.
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Old 07-14-2006, 11:19 PM   #14
Davros
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Sanctum Cay - Easy as you say - as long as the group does mission and bonus seperately.
Aurora Glade - one experienced ctystal runner to manage the altars (ie between 1 and 2) and the others slowly wander down to kill the dude (both my W and R ended up doing the running crystals thing).
Dunes - needs both a good spawn and a M/N that can do both necrotic traversal and rebirth - I have never gotten close to doing this without this trick - but the other way may be to just do bonus only and send 6 and leave 2 to defend the ghost.
Glint - interrupt city as you mentioned
Ice caves is easy - the only killer first time through is that no-one is infused - so doing with all infused (no hench) is a doddle.
Good ole THK - light the beacons and defend away - just get 2 extra groups to take care of.
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Old 07-15-2006, 12:11 PM   #15
Bozos of Bones
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Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
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Sanctum Cay - one of the easiest. Was hard a few months ago with the unnerfed Chain Lightnings and AL 30 peeps.
Aurora Glade - exactly, stalling tactics is the easiest way to go about it, but a group of 20s can slaughter the enemies without breaking a sweat too.
Dunes - I hate this bonus. Drives me nuts, it does.
Glint - shockingly easy.
Ice Caves - easy, even if you don't start infused.
Thunderhead Keep - this bonus actually makes the mission much easier. Instead of 2 more groups to defeat, you get 2 more groups that kill off all the groups coming in.
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Old 07-15-2006, 01:20 PM   #16
Luvian
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Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
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I got all my bonuses on my monk a while ago.

But there is another bonus coler than the Defender of titles. If you completely master 5 titles, you get the "King of a lots of things" or something like that as a title. I want it. [img]smile.gif[/img]
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Old 07-15-2006, 02:05 PM   #17
Davros
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Quote:
Originally posted by Bozos of Bones:

Dunes - I hate this bonus. Drives me nuts, it does.
It's dead easy with that Mo / N trick - you get outside and do the bonus before putting the ghost on the altar you have to defend [img]smile.gif[/img] .

You kill all but the last ghost guy. Run past him to the back left side - 30% of the time you should be able to spawn a scarab outside and sometimes you can even lure the 3 defenders over (needs longbows and a little luck). Ele's and rangers kill something so that Monk can use Necrotic Traversal to appear on the other side.

Now 2 options - if you have vampiric weapons - kill yourselves and have the monk rebirth you outside. If not life gets trickier. Basically both the monk and the party need to circle around to the front (if you were approaching the castle from the front you would be going down and around to the left under a little cliff - monk will end up above you). The monk goes around first - reasonable risk he spawns more scarabs - runs back under the ranged attacks and lets the eles / rangers deal with with them. Once Monk is in place the party runs around under the cliff - spawns a scarab down there - gets in close to teh cliff and let it kill you - must be in range so that the monk can rebirth you up top. Once all party members up - go kill bosses and earn bonus.

If you want to do the mission as well - go back to the scarab that killed the party - kill it - monk does his trick and descends - talks to ghost - they kill the other dude and you go in via the back door. If monk and ghost are not enough to kill other ghost - go run about in the desert up top - attarct a scarab and let it kill you so that monk can rebirth you back below or inside fort.
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Old 07-15-2006, 06:11 PM   #18
Bozos of Bones
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The title you get for maxing 5 titles is "Kind of a Big Deal". I heard a rumor that when you get 10 max titles, you get "King of a Big Deal", but I doubt it.
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Old 07-15-2006, 07:43 PM   #19
T-D-C
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At the moment the onoly way to ket Kind of a big deal is with the Protector, Mapping and drunkard titles.

All the others don't max out yet (or would take AGEEEEEEEEEEESSSS to max out (wisdom and treasure hunter)
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Old 07-17-2006, 10:18 PM   #20
Dave_the_quack
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Join Date: August 22, 2004
Location: Sydney, Australia.
Age: 40
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I did dunes with two characters just recently without the consume corpse trick...

It's highly doable, with two different tactics. The first time (and what I found easier) was to protect the ghost for like the first 4 minutes whilst proactively seeking out enemies; those that stand at the gates waiting for their time to run in and rush the ghost are ripe for the picking. This clears most of the danger away from losing the mission by the ghost dying, and also taking out some of the enemies defending the generals. After they're dead just rush the generals. Simple. Did it with two others and henchies.

The second way was to have two monks - a healer and a bonder. The bonder stays with the ghost and everyone else goes and takes on ONLY the generals and their surrounding cronies. The bonder (if good enough) can outlast all enemies that come to take him/her and the ghost out. This way seemed harder than the first just because the enemies were more concentrated.
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