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#11 | |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
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Opinions from a player who played D&D.. THis only shows the negative things he has experienced in the game.
link: http://www.ddo.com/forums/showthread.php?t=11041 Quote:
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#12 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Yeah I'd have to agree with that guy. I had posted a small review of late beta here on the forums, some of you may be interested.
http://www.ironworksforum.com/ubb/cg...;f=32;t=000293
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#13 |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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Well, silly me I picked it up before reading this. I installed it and will try it out tonight -- or, erm... the first night I can drag myself away from WoW. I'm not hopeful, and I'm expecting to be disappointed.
Btw, if this game fails me, I will never, ever, ever, ever again buy from Atari. 3 strikes is all any game-maker gets. |
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#14 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Screw Turbine then, [img]smile.gif[/img] |
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#15 |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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Well, okay a fair point for NWN.
But Atari screws things up as a *publisher* IMO. Remember ToEE? I do. I played it like... none. It sucked. And, I had to fight with Atari SecuROM issues just to get it to work. Note that Atari is the big reason this game was underdeveloped, too -- they were pushing it to publication when publication should have been delayed. NWN2 *may* be amazing, but because Atari's publishing it, I ain't gonna hold my breath. Anyway, this is a DDO thread -- and I'll stop hijaking it until I have some comments about the game. [ 03-13-2006, 12:16 PM: Message edited by: Timber Loftis ] |
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#16 |
Red Wizard of Thay
![]() Join Date: August 21, 2001
Location: Limburg, Netherlands, Europe
Age: 43
Posts: 894
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Hi, Im back from a long long time away from here.
Anyway, Im reading this post here and I must say Im a bit dissapointed by the poor and rather quick judgement on DDO. I've played european beta for DDO and its one of the better MMO's around for my taste at least. Why? Because its a group play game, where you meet nice folk (well usually) and where you can use the original dnd rules (3.5) It isnt like the endless (and pointless imo) grinds like WoW. The graphics are good, the game is really stable still (you can never tell with MMO's) and its been a good launch for us europeans anyway. The quests arent some pointless non-story kill x of these ect. they are actually well thought about. Ive bought retail and I cant say I regret it, knowing some background information that hasnt reached the web alot for some reason. Atari pushed turbine to release DDO in a to early stage of the game, making it only goto lvl 10. So the lovely power grinders (which shouldnt have any business in this game anyway imho) already reached 10 and started complaining about there being no endgame. Turbine has though, planned alot of content for the months april, may and june already and rumor has it, DDO will already goto lvl 20's in april. Coming back on the point of Atari pushing DDO to release is probably because NWN2 (which Atari is also publishing) is soon ready for release and they dont want both games to be released after eachother. Again like I said before, DDO is so far running very smooth, its instanced so almost no lag, high group-ability, which means pickup groups can sometimes be annoying, but if you get all the good and nice people in (your) a guild, it will be really much fun. Integrated voice-chat is also a really nice addition. Its one of the best release in MMO history as far as Im concerned. My advice to you all, if you think DDO doesnt have enough content yet, wait until may maybe june and see whats it like then. Hopefully Turbine wont fall for the MMO killing PVP crap, they said they wouldnt (for a long while). Oh and the campaign setting is actually a nice thing, something new never hurts.
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#17 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Well, I am glad you enjoy it and have found a good game in this one. I would disagree with some things you say but no use in reposting 'em here since I posted my gripes above.
I would veer around here and point out that despite it's faults this game certainly has a target market and I think will draw in a 'niche' group of people. It doesn't feel like an MMO, more like a D&D lanparty, which is I mean, what some people are looking for...that group of buddies you meet after work to play D&D with, locked away in a room or garage. I myself would maybe play it for the free month, I just wouldn't pay for it monthly I don't think.
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#18 |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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Well I tried the first few training missions last night, and it's okay so far. I did have to spend some time moving the bars and menus around to make it look like WoW - but only because that's what I'm used to.
It seems more sensitive to the graphical models than WOW is. In WOW you can be running a good bit away from a mob trying to melee you and still get hit -- DDO seems more sensitive to physical space. (Note: tumbling = fun.) Oh, and you won't be running through any monsters here. Nope, believe it or not it seems this MMO believes that only 2 things can occupy the same space at the same time, how interesting. Game looks good so far. Oh, and don't screw up like me and think 1 gold = 100 silver (WoW) because you're back on the regular D&D system now. [img]graemlins/doh.gif[/img] [ 03-14-2006, 09:40 AM: Message edited by: Timber Loftis ] |
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#19 | ||||||||||
Red Wizard of Thay
![]() Join Date: August 21, 2001
Location: Limburg, Netherlands, Europe
Age: 43
Posts: 894
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Rushing is no option in this game and teamwork is essential. -- Im not trying to convince you to play DDO, its just that these persons always complain and whine on and on and never point out whats good (or give decent feedback on how to actually improve what they think flawed). If you think Im wrong on some point(s), feel free to correct me with some strong arguments that actually give decent feedback. Saying things like, "I could point out what you missed but I cant be bothered to" will leave the right impression (note sarcasm). I mean if you want my view on WoW, feel free to ask (in another thread that is) and I will also add in that I played that game far to long (not just beta [img]tongue.gif[/img] (which was ment to have bugs and testphases and server drops ect.) ). Yes NWN was more explorable, you have more freedom there. It started out as a single player game though with multi-player capabilities. Also Im hearing city environments effects actually, people talking, in the tavern you hear voice on the background muttering so to say, you can here the sea when you walk along the harbor, you can hear your footsteps in a different way on wood then on stone, when you hit a skeleton it actually sounds like you hit something like bone (blunt scraping sound), massive stones that are used for doors will actually "grind" open....need I go on? The interface is what it is, its uncustomizable as of yet, maybe it will change due time, its not like wow had a great interface from start (besides I dont have a problem with the current interface (I play at 1200x960 though)). The icons might need some work, but its not game breaking. As for lack of content, see my previous post. As for warforged Im not really into that as well, but its part of the eberon world; I dont mind that they picked something else for a change. |
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#20 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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I like the team aspect but would like to see at least *some* sp content to do when I am bored or don't feel like grouping or can't stay long enough to commit. Even if it was like 2 missions per level that were actually soloable.
Yeah I'd have to say even in beta the servers were stable enough but the mem. leaks were what killed performance at times. The voice chat worked perfect for me, no problems at all. I'd say that there is a severe lack of customization in DDO though. There is/was more in WoW and EQ2 from day one. Certainly shouldn't have to wait and pay monhtly for some to actually be added. Bear in mind in these two games itemization adds a whole new look to your character...it doesn't seem to do this in DDO (think of an Orc and a Human Warrior wearing the same armor set). Many clerics and warriors wearing the same chestpiece look virtually identical in this game. Also, every skin colour seems to be pale or washed, giving your character an undead kind of look. The interface is clunky and kinda awkward but not horrendous and can be improved. The icons aren't game-breaking but add to the sense of bleakness I got (These are spells, where's the magic?). There are environmental sounds but nothing close to what would be justifed in a big city. I mean the only thing outside the dungeons is this city, add some life to it! I found the game to be resource taxing. I tried it on a geforce ti 4600 and a 6600gt and all in all it's a cpu and video hog. They *were* optimizing it still so I can't say for sure but my god it ate up alot at the time. Frames weren't so bad as opposed to texture-caching etc. so maybe they resolved this.
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