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#11 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 18, 2003
Location: Oslo, Norway.
Age: 62
Posts: 3,360
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Is there any merchant skill in the game so you can pay less for things and sell things with a huge profit?
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#12 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Yeah it's called the auction house
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#13 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 18, 2003
Location: Oslo, Norway.
Age: 62
Posts: 3,360
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LOL thanks, new name for that skill i think never heard that version before! hehe
![]() [ 01-07-2005, 10:34 AM: Message edited by: Megabot ] |
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#14 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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My rogue at level 15 had about 170 in skinning. Monsters level 16-17 were a gray difficulty for her skinning, she got no skills point for those.
Even now at level 25 most thing are green to her. I don't know how high your tailor is, but once you get out of the linen it get a lot harder to make items. Wool is rarer, and on top of that, you need 3 wool to make a bolt of woolen cloth. You need in average 3-5 bolt of woolen cloth to make an item. That's 9-15 wool per item. Silk is even rarer... Every zones I've seen has skinable monsters. Boars, bears, tigers, wolves, lions, hydra, sea monsters, deer, rabbits, crocodiles, raptors, dragons... There are at least one of those in every zone I've seen so far. You can get at least one piece of leather on each of those. Once a leatherworker get to around level 12, the monsters he is hunting and his skill will be high enough that he never get ruined leather anymore. I can go in any zone and in an hour kill a couple hundread of skinnables. That mean a couple hundread of leather per hour. I've tested all tradeskill, and I can tell you the easiest to get material is leatherworker/skinner. If you want to go for money, I really suggest mining/herb picking. People are always in need of those. You can even sell the cloth you find on humanoid for even more money. For cloth to be as common as leather, every humanoid would have to drop 1-2 cloth, every time. [ 01-07-2005, 02:36 PM: Message edited by: Luvian ]
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Once upon a time in Canada... |
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#15 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Yes, I think leatherworking becomes better as you go up. At first between failures and scraps I found linen to outdo it. But you're dead right about wool and silk becoming rare as you progress.
I am more impressed with skinning/leatherworking as opposed to smithing/mining. Mining takes a hell of a long time and even locating ore (despite the minimap) is a pain.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#16 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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The problem with mining is that if you want to keep your smithing high enough to make items for yourself, you have to go out and look for mines, that's why mining material is so valuable.
Herb picking is like that too. |
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#17 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Yep and I found that by the time I learned something hip and new I'd already found a better item in drops or in the store. I didn't work on smithing all day but did it enough, and it kinda defeats the purpose if you have to do more smithing than adventuring in order for it to serve you. Pity herbalism is the same cuz alchemy has some great potential imho.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#18 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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My brother's smith can make himself usefull items, but every few days he has to do a couple ore run to raise his skills.
To keep my tailoring up there I had to ask my guildmate to send me material, as well as send the ones I found with my other characters. My Leatherworker has no problem so far. There was a point she could do stuff that was 4 levels higher than her, so I stoped collecting material for a while. Now she's only one level ahead. I made a low level engineer and I had fun with it, but enginering seem like it's going to be even harder to level than smithing. |
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#19 |
Xanathar Thieves Guild
![]() Join Date: January 8, 2001
Location: Charlotte,NC
Age: 61
Posts: 4,570
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Just trained a bunch of spells, cost over 15 gold lol. We are combining with two other guilds (plus friends) for a massive raid on a horde city. Likely 2+ raid groups so over 100 people [img]smile.gif[/img] Its gonna be a blast (I'm a pyro mage, pun intended [img]tongue.gif[/img] )
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#20 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Tried smithing all the way to 17 then respecced. Leatherworking is good and I found has more immediate uses (light armor kits etc.). Engineering is indeed a pain, a mate of mine has it. Although you can certainly make some nice gadgets with it.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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