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#11 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
(If you didn`t know my skill in giving up before, you`re probably learning now [img]tongue.gif[/img] [img]tongue.gif[/img] ) |
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#12 | |
Dracolisk
![]() Join Date: January 8, 2001
Location: Amsterdam, The Netherlands
Age: 45
Posts: 6,541
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Quote:
![]() Anyway, what exactly do you mean? A sendup? Sorry, language barrier...
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[img]\"hosted/melusine.jpg\" alt=\" - \" /><br />Your voice is ambrosia |
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#13 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
![]() Anyway, what exactly do you mean? A sendup? Sorry, language barrier...[/QUOTE]Hard to explain realy... basically, something like well... a copying of it... kindof... Oh, and theres the possibility of people cheating the die rolls... saying they got a good score when they got an absolutely hopeless one... |
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#14 |
Dracolisk
![]() Join Date: January 8, 2001
Location: Amsterdam, The Netherlands
Age: 45
Posts: 6,541
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LOL, well first off the DM makes a lot of the die rolls (and s/he can cheat with those in real life as well when necessary) and secondly, if a player consistently cheats, it will be noticed. Most people don't like to play with munchkins, and most people don't even like to BE munchkins - so why would they cheat?
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[img]\"hosted/melusine.jpg\" alt=\" - \" /><br />Your voice is ambrosia |
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#15 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
And there is the major downfall of AD&D with regards to the internet- it leaves itself very open for cheating. That may be eliminated by making a game specifically for the net; which closes those holes online. The only problem I can see with this as yet is that it would be very impractical to play this in RL; but that is of no real concern as this would be designed for the net. |
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#16 |
Dracolisk
![]() Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 40
Posts: 6,043
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the sad truth is that there are far too many RPGs out there that invoulve their own rule systems, what is really upsetting is that only a few people even know about these things. Take the Wizards of the Coast for example. Just look at it, all those nifty little worlds set up for RolePlaying and only like 200 thousand players... pffft and that's wizards of the coast!!! I can only imagine the numbers that come from a website with a url longer than 15 letters in lengthe...
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#17 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
The secret to getting alot of people is to widely advertise, and to make it different to everywhere else. The secret of getting a select few is to not advertise it, and simply send out personal invites to the people who you want there. |
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#18 |
Dracolisk
![]() Join Date: January 8, 2001
Location: Amsterdam, The Netherlands
Age: 45
Posts: 6,541
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Mwahahaha.... Lennon if that were true, online RPG-ing wouldn't be so immensely popular. And how many of those games have you actually seen/participated in that you know so well about everybody cheating? Most of them don't even adhere to die rolls so much.
And anyway, what new method do you propose to allow people to get the same results as with die rolls but where they can't cheat? [img]smile.gif[/img]
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[img]\"hosted/melusine.jpg\" alt=\" - \" /><br />Your voice is ambrosia |
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#19 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
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Quote:
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#20 | |
Dracolisk
![]() Join Date: January 8, 2001
Location: Amsterdam, The Netherlands
Age: 45
Posts: 6,541
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Quote:
__________________
[img]\"hosted/melusine.jpg\" alt=\" - \" /><br />Your voice is ambrosia |
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