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#11 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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Hmm... just snooped around after installing Arcanum, and found an interesting magic mod. First thing I notice: no more Harm spell. Me likes. I'll talk about it later, when I've had more time with the new toys. There's new spells, redone spells, redone and renamed schools. Looks really nice!
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#12 |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
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Question: would it be possible to power a character focused only on stats and skills? I suppose what I'm asking, is would it be possible to stay neutral, and win using only found and purchased swords and guns? Swords obviously, but are all the best guns from schematics (I seem to think they are.) I'm thinking of starting it up again, and running through a character like that. Ultimate warrior type thing - give him something to kill people with and he'll do it.
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#13 |
Drow Warrior
![]() Join Date: April 1, 2004
Location: trapped inside this octavarium
Age: 59
Posts: 251
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@Stratos--seeing as Arcanum was developed by the same crew that made Fallout, it was probably an homage to their earlier game.
Tesla Guns rock!
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<i>\"You have been sat here far too long for the good that you are doing. Depart, I say, and let us be done with you. In the name of God, go!\"</i>\"--Oliver Cromwell |
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#14 |
Baaz Draconian
![]() Join Date: June 14, 2004
Location: Neb.
Age: 60
Posts: 725
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All the best guns are Scematics so yes it would be possible and if dex is 20 and strength is 20 you will have an awsome character anyway.
Need help! I am trying to become a master thrower and got the Azrams star quest. I have a walkthru that seems probable but the problem is I need to target the middle torch with a thrown weapon but nothing targets it. I tried a boomerang, chakram, and the aerial decapitator but nothing targets it. Has anyone done this and had the same issue?
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#15 |
Thoth - Egyptian God of Wisdom
![]() Join Date: November 3, 2001
Location: Canada
Age: 64
Posts: 2,871
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Try dynamite, for the AoE. Just a suggestion btw, I haven't done throwing.
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#16 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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I really enjoyed this game, but I never did the story. I'd make a tech guy that's a thief and go around the world stealing everything. Then I'd make a Female Dark elf mage and go around assasinating tech people and sheeping the random innocent, things like that.
It was lots of fun. This game give you lots of freedom. I think the farthest I got in the real storyline is up to the elf town.
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#17 |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
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Time for my regular newb question:
I started a new game, and somehow I have disabled almost the entire GUI. My Quickslots are still there, as are my health and mana bars, but they are just rectangular. None of the stuff at the top is there, but when I press the hotkeys (like "S" for the rest menu) the appropriate menu comes up. I'm really not familiar enough to be able to cope with this. Can anyone help me out? |
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#18 |
Baaz Draconian
![]() Join Date: June 14, 2004
Location: Neb.
Age: 60
Posts: 725
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I'm not sure what is going on with that Moose. I wonder if it is a resolution issue with the monitor.
Explosive won't work for the Azrams Star quest so I started a new game and this time pure tech and will max explosives and mechanical first. I will still have 5 ranks in throwing but I guess I won't be a master. Now that I know where to find the Aerial decapitator I don't need Azrams star anyway. Going solo, no dog, but will hame my little spiders around me for company. I will become a dodge master.
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#19 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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You have to force-fire on the fires. Use either ctrl, alt(can't remember which) or the called target buttons to do that. Hope you didn't delete your character [img]tongue.gif[/img]
I gotta say, that magic mod is really fun! It removed or balanced all the massively overpowered spell(agility/vitality/strength of element, harm etc.), aded some new spells(shock nova, a buffed up Shock; Hex, a very nice spell to use) and completely remade some of the schools(Necromantic Black is now Diabolical, and has spells like Hex and Decrepify, both new; Necromantic White is now Celestial, and is mostly unchanged, added Abjuration and more stuff like that). Once you go through the game the normal way, give that mod a try, and get the level cap patch to experience all the spells.
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#20 |
Baaz Draconian
![]() Join Date: June 14, 2004
Location: Neb.
Age: 60
Posts: 725
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Is there a link to those mods? Is there a mod that balances tech items as well? It would be really nice if they would have included an option to add fire damage or elec, or acid, to thrown weapons for the tech scools.
I did delete my character. When you say force fire you are not talking about preeing the shield button to iniciate combat right? This does give me hope though for my new guy.
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