Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 09-19-2004, 02:46 PM   #11
dplax
Jack Burton
 

Join Date: July 19, 2003
Location: an expat living in France
Age: 39
Posts: 5,577
Good studying for school this month then Xen! I see you won't be doing too much of it. (why do I have NWN installed on my computer...)
My computer won't run any of the shooters of this year BTW, so I'll just have to wait for an upgrade.

[ 09-19-2004, 02:46 PM: Message edited by: dplax ]
__________________

dplax is offline   Reply With Quote
Old 09-19-2004, 05:46 PM   #12
RoSs_bg2_rox
Zartan
 

Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
Ah NWN. I got the three of them for Christmas. I remember having a great time of it, I couldn't find the cd key for a couple of days, and I went into game (the shop I got it from) and asked for a cd key. It turned out it was actually under the 3 CDs. What an arse I am. Come to think of it, I still haven't completed HotU yet. I could be doing with some of that. [img]graemlins/hehe.gif[/img]
__________________
[img]\"http://img.ranchoweb.com/images/ladyzekke/dragonwater2.gif\" alt=\" - \" />
RoSs_bg2_rox is offline   Reply With Quote
Old 09-19-2004, 10:09 PM   #13
Zero Alpha
Avatar
 

Join Date: July 15, 2002
Location: London, England
Age: 40
Posts: 506
why doom 3 isnt worth the effort:

* you only need the shotgun for 90% of the game
* you can predict all but 3 or 4 of the monsters jumping out at you, and is therefore not scary
* you get a constant feeling of deja-vu as you realise they copy-pasted much of the levels
* multiplayer isnt much fun
*[spoiler] the boss is painfully easy. other than the retarded way you *have* to use the soul cube, dodging his attacks are really easy.
__________________
\"RTFM\"<br />\"No i will NOT fix your computer\"<br />\"All\'s fair in sibling war\"
Zero Alpha is offline   Reply With Quote
Old 09-29-2004, 08:57 AM   #14
Grimslade
Drow Warrior
 

Join Date: April 25, 2002
Location: Australia
Age: 43
Posts: 271
1. You do not just use the shotgun. It is obvious you haven't completed the game. If you try to use the shotgun most of the game, the air enemies, long range enemies, and fast enemies will slaughter you.

2. The prediction thing = rubbish. It doesn't happen as often as many of the detractors would have you believe.

3. Copy pasted levels = more rubbish. Each level is detailed and different. Just because it takes place mostly indoors doesn't mean that all interiors look the same. They don't.

4. Multiplayer is actually okay when you give it a chance.
Grimslade is offline   Reply With Quote
Old 09-29-2004, 10:55 AM   #15
Harkoliar
Jack Burton
 

Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
Quote:
Originally posted by Xen:
Wow. Just 5 mins ago I installed D3 on my system:
1.2 GhZ
256 RAM
Geforce 2 MX-400
Win 98

I have 11.2 FPS. [img]tongue.gif[/img] I wonder how long will I play it. It runs pretty good if you ask me.
i cant believe it actually ran with your specs.. was your graphics on low on everything?

I for one have a 5200 fx series, 1.8 and 512 ram on win2000. i also have 10-12 fps when the monsters jump out. other than that. its good

im using medium graphics btw so that could be the reason. still, it looks good indeed [img]smile.gif[/img]
__________________

Catch me if you can..
Harkoliar is offline   Reply With Quote
Old 09-29-2004, 11:27 AM   #16
Hivetyrant
Jack Burton
 

Join Date: August 24, 2002
Location: Aussie now in the US of A!
Age: 38
Posts: 5,403
I agree with Grimslade, this game is excellent, but if your one of those "this game has good graphics, so therefor it has no storyline and bad gameplay" people, then stay away from it.
And Jorath, this game is based on its original, which was made in about 1992, which is before the thought of making Half-life was even concieved, so its not a Half-life rip off, its an upgrade
Oh and if your read the other Doom III thread, I posted a mod that allowed you to "duct tape" your torch to your weapon, and anyway, I managed to finish the game on Nightmare without the mod so im sure some people can play it on easy and still switch between torch and weapon.
Hivetyrant is offline   Reply With Quote
Old 09-29-2004, 02:18 PM   #17
Zero Alpha
Avatar
 

Join Date: July 15, 2002
Location: London, England
Age: 40
Posts: 506
Quote:
Originally posted by Grimslade:
1. You do not just use the shotgun. It is obvious you haven't completed the game. If you try to use the shotgun most of the game, the air enemies, long range enemies, and fast enemies will slaughter you.
Actually, yes i have completed it. . and you pretty much do only use the shotgun. flying enemys? shotgun. long range enemys? run + shotgun. seriously, the only reason for the other guns is lack of ammo, and bosses take loads of damage to kill.
Quote:
Originally posted by Grimslade:

2. The prediction thing = rubbish. It doesn't happen as often as many of the detractors would have you believe.
B***S***. like i said, if you comleted the last two games, where the enemys come from is almost the exact same style. you can just look at a grating or wall, and go 'bet something jumps at me'. there are very rare occations when it does make you jump.
i admit, some of the sounds can be creepy now and then, but then you remember, 'oh yeah, ill probably see it coming, and ive still got shotgun ammo anyway '
Quote:
Originally posted by Grimslade:

3. Copy pasted levels = more rubbish. Each level is detailed and different. Just because it takes place mostly indoors doesn't mean that all interiors look the same. They don't.
seriously, they must have taken their style tips from a single copy-paste pallet. sure you could call it a 'theme' but for f***s sake, it all looks the same. the only different part is hell, thats only because its hell
Quote:
Originally posted by Grimslade:

4. Multiplayer is actually okay when you give it a chance.
granted, i didnt play multiplayer long enough to give it a fair review. but in my case not fun over lan = not worth my time.

[ 09-29-2004, 02:21 PM: Message edited by: Zero Alpha ]
__________________
\"RTFM\"<br />\"No i will NOT fix your computer\"<br />\"All\'s fair in sibling war\"
Zero Alpha is offline   Reply With Quote
Old 10-09-2004, 11:11 PM   #18
Grimslade
Drow Warrior
 

Join Date: April 25, 2002
Location: Australia
Age: 43
Posts: 271
You can't use the shotgun against Revenents, Mancubuses, and the two types of zombie commandos. Furthermore, if you try to use the shotgun against swarms of Lost Souls or flocks of Trites, they will overwhelm you. Very hard to use the shotgun at the winged baby demons, too. Even the machinegun guards are hard to take out with the shotgun, because they camp, and blast away. You are over generalising.

The prediction statement is nonsense. You would have the people of this forum believe you can tell where a demon is coming from? Rubbish. Most of the time you can't see where they are coming from because grates and grilles and other entry points are shrouded in shadow. You are just making this point up.

Just like the use of the shotgun, you are overgeneralising the use of textures. Doom 3 does look similar all they way through, because it occurs entirely in a Mars base. But the textures do change, from clean administrative areas, to scientific areas, to warehouses, to gritty maintennance bays, to really cool looking machinary such as the fusion reactor and some other reactors, to Hell, and back. There are even some brief, yet very pretty, outdoor scenes. Just because Doom 3 takes place entirely indoors doesn't mean it looks all the same.

Yes, the monsters attack just like the previous Doom games...that is how it is supposed to be, being a remake of Doom. And I still argue that the Serious Sam formula of "walk in a room, monsters spawn" is not as prevalent as you make it to be. Monsters lunge from shadows, from grates and orifices that you can or cannot see, come from the air, rush you from an adjacent corridor, or emerge from little side panels, just like the original Doom.

The multiplayer is an experience unto itself, especially with shadows locked. It is a totally different experience to other multiplayer games, which is why so many like to bash it. Just because it doesn't conform to games like Quake, UT, Battlefield, or Crappy Strike doesn't mean its bad. It is different, intentionally different, and fresh.

Doom 3 achieved everything it aimed for - a remake of Doom which combined retro with modern, which combined the complexity of other games with Id's trademark simplicity, which combined action with horror. The points people bring up to bash it are simplistic, vague, sometimes untrue and, most of all, are points that can be used to attack almost every other FPS in gaming history.
Grimslade is offline   Reply With Quote
Old 10-12-2004, 06:10 PM   #19
Zero Alpha
Avatar
 

Join Date: July 15, 2002
Location: London, England
Age: 40
Posts: 506
Quote:
Originally posted by Grimslade:
You can't use the shotgun against Revenents, Mancubuses, and the two types of zombie commandos. Furthermore, if you try to use the shotgun against swarms of Lost Souls or flocks of Trites, they will overwhelm you. Very hard to use the shotgun at the winged baby demons, too. Even the machinegun guards are hard to take out with the shotgun, because they camp, and blast away. You are over generalising.
i admit, i am overgeneralising, but not by much. i swear, i bearly ever used the BFG, or the rocket launcher, i only used the chaingun when absoulutely essential, but i found i could do most of the game with the shotgun. it may have been the difficulty i played it on though, as i only played it on normal.
Quote:

The prediction statement is nonsense. You would have the people of this forum believe you can tell where a demon is coming from? Rubbish. Most of the time you can't see where they are coming from because grates and grilles and other entry points are shrouded in shadow. You are just making this point up.
see that is the theory. in practice you can just see where a level designer will and or has to put spawn points, and lots of them are marked by pentagrams anyway. i suppose it may just be that ive played doom 1 + 2 + DooM remake 1+ 2 too much, or have played with level designers too much, and have an idea where the spawn points will be. even so, i was still dissapointed.
Quote:

Just like the use of the shotgun, you are overgeneralising the use of textures. Doom 3 does look similar all they way through, because it occurs entirely in a Mars base. But the textures do change, from clean administrative areas, to scientific areas, to warehouses, to gritty maintennance bays, to really cool looking machinary such as the fusion reactor and some other reactors, to Hell, and back. There are even some brief, yet very pretty, outdoor scenes. Just because Doom 3 takes place entirely indoors doesn't mean it looks all the same.
im just saying, to me it all looked the same. that doesnt by any means mean that they were the same, just that it looked that way to me.
Quote:

Yes, the monsters attack just like the previous Doom games...that is how it is supposed to be, being a remake of Doom. And I still argue that the Serious Sam formula of "walk in a room, monsters spawn" is not as prevalent as you make it to be. Monsters lunge from shadows, from grates and orifices that you can or cannot see, come from the air, rush you from an adjacent corridor, or emerge from little side panels, just like the original Doom.
yup. so much like the original doom, in fact, that if you know it pretty well you can predict where they are coming from. (that is my theory at least).
Quote:

The multiplayer is an experience unto itself, especially with shadows locked. It is a totally different experience to other multiplayer games, which is why so many like to bash it. Just because it doesn't conform to games like Quake, UT, Battlefield, or Crappy Strike doesn't mean its bad. It is different, intentionally different, and fresh.
like i said, i havent played the multiplayer enough to judge, but for 2 or three person lan (its intent) it seemed slow and boring. but then i didnt play it enough to make a fair judgement.
Quote:

Doom 3 achieved everything it aimed for - a remake of Doom which combined retro with modern, which combined the complexity of other games with Id's trademark simplicity, which combined action with horror. The points people bring up to bash it are simplistic, vague, sometimes untrue and, most of all, are points that can be used to attack almost every other FPS in gaming history.
doom3 was just a graphics test. unfortunaly, i had the feeling they may have added some depth to that test, but IMO it is just a great replica of (depthless) doom. you have your opinions, and i have mine. i dont think we will ever agree on this issue.

(sorry for shredding your post, but its easier to reply to).

[ 10-12-2004, 06:12 PM: Message edited by: Zero Alpha ]
__________________
\"RTFM\"<br />\"No i will NOT fix your computer\"<br />\"All\'s fair in sibling war\"
Zero Alpha is offline   Reply With Quote
Old 10-13-2004, 09:33 PM   #20
shadowhound
Ma'at - Goddess of Truth & Justice
 

Join Date: November 24, 2001
Location: Australia
Age: 39
Posts: 3,281
Quote:
Originally posted by Jorath Calar:
Also how about a storyline that isn't so obviously ripped from Halflife... our hero comes to work, all hell breaks loose, frontier fun. Yey...
Actually the storyline is the same as the original Doom (ah back in the good old days), so if you were going to be picky they are just reusing the same plot with better graphics/gameplay.
__________________
Carpe Noctem: Ph’nglui mglw’nafh cthulhu r’lyeh wgah’nagl fhtagn.
shadowhound is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
DOOM pritchke Entertainment (Movies, TV Shows and Books/Comics) 14 12-09-2005 11:35 PM
Doom III Megabot Miscellaneous Games (RPG or not) 77 10-11-2004 11:16 AM
System Shock 2, System Shock, and the lament of their fate... Oblivion437 General Conversation Archives (11/2000 - 01/2005) 14 01-15-2003 02:54 AM
Tremble Puny Earthlings The Collective General Conversation Archives (11/2000 - 01/2005) 70 07-16-2002 07:33 AM
DOOM GUARDS belshazzar Baldurs Gate & Tales of the Sword Coast 27 09-01-2000 03:33 PM


All times are GMT -4. The time now is 10:10 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved