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#11 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 39
Posts: 5,577
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Good studying for school this month then Xen! I see you won't be doing too much of it.
![]() My computer won't run any of the shooters of this year BTW, so I'll just have to wait for an upgrade. [ 09-19-2004, 02:46 PM: Message edited by: dplax ]
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#12 |
Zartan
![]() Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
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Ah NWN. I got the three of them for Christmas. I remember having a great time of it, I couldn't find the cd key for a couple of days, and I went into game (the shop I got it from) and asked for a cd key. It turned out it was actually under the 3 CDs. What an arse I am. Come to think of it, I still haven't completed HotU yet. I could be doing with some of that. [img]graemlins/hehe.gif[/img]
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#13 |
Avatar
![]() ![]() ![]() ![]() Join Date: July 15, 2002
Location: London, England
Age: 40
Posts: 506
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why doom 3 isnt worth the effort:
* you only need the shotgun for 90% of the game * you can predict all but 3 or 4 of the monsters jumping out at you, and is therefore not scary * you get a constant feeling of deja-vu as you realise they copy-pasted much of the levels * multiplayer isnt much fun *[spoiler] the boss is painfully easy. other than the retarded way you *have* to use the soul cube, dodging his attacks are really easy.
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\"RTFM\"<br />\"No i will NOT fix your computer\"<br />\"All\'s fair in sibling war\" |
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#14 |
Drow Warrior
![]() Join Date: April 25, 2002
Location: Australia
Age: 43
Posts: 271
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1. You do not just use the shotgun. It is obvious you haven't completed the game. If you try to use the shotgun most of the game, the air enemies, long range enemies, and fast enemies will slaughter you.
2. The prediction thing = rubbish. It doesn't happen as often as many of the detractors would have you believe. 3. Copy pasted levels = more rubbish. Each level is detailed and different. Just because it takes place mostly indoors doesn't mean that all interiors look the same. They don't. 4. Multiplayer is actually okay when you give it a chance. |
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#15 | |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
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I for one have a 5200 fx series, 1.8 and 512 ram on win2000. i also have 10-12 fps ![]() im using medium graphics btw so that could be the reason. still, it looks good indeed [img]smile.gif[/img]
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#16 |
Jack Burton
![]() Join Date: August 24, 2002
Location: Aussie now in the US of A!
Age: 38
Posts: 5,403
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I agree with Grimslade, this game is excellent, but if your one of those "this game has good graphics, so therefor it has no storyline and bad gameplay" people, then stay away from it.
And Jorath, this game is based on its original, which was made in about 1992, which is before the thought of making Half-life was even concieved, so its not a Half-life rip off, its an upgrade ![]() Oh and if your read the other Doom III thread, I posted a mod that allowed you to "duct tape" your torch to your weapon, and anyway, I managed to finish the game on Nightmare without the mod so im sure some people can play it on easy and still switch between torch and weapon. |
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#17 | ||||
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![]() ![]() ![]() ![]() Join Date: July 15, 2002
Location: London, England
Age: 40
Posts: 506
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i admit, some of the sounds can be creepy now and then, but then you remember, 'oh yeah, ill probably see it coming, and ive still got shotgun ammo anyway ![]() Quote:
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[ 09-29-2004, 02:21 PM: Message edited by: Zero Alpha ]
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#18 |
Drow Warrior
![]() Join Date: April 25, 2002
Location: Australia
Age: 43
Posts: 271
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You can't use the shotgun against Revenents, Mancubuses, and the two types of zombie commandos. Furthermore, if you try to use the shotgun against swarms of Lost Souls or flocks of Trites, they will overwhelm you. Very hard to use the shotgun at the winged baby demons, too. Even the machinegun guards are hard to take out with the shotgun, because they camp, and blast away. You are over generalising.
The prediction statement is nonsense. You would have the people of this forum believe you can tell where a demon is coming from? Rubbish. Most of the time you can't see where they are coming from because grates and grilles and other entry points are shrouded in shadow. You are just making this point up. Just like the use of the shotgun, you are overgeneralising the use of textures. Doom 3 does look similar all they way through, because it occurs entirely in a Mars base. But the textures do change, from clean administrative areas, to scientific areas, to warehouses, to gritty maintennance bays, to really cool looking machinary such as the fusion reactor and some other reactors, to Hell, and back. There are even some brief, yet very pretty, outdoor scenes. Just because Doom 3 takes place entirely indoors doesn't mean it looks all the same. Yes, the monsters attack just like the previous Doom games...that is how it is supposed to be, being a remake of Doom. And I still argue that the Serious Sam formula of "walk in a room, monsters spawn" is not as prevalent as you make it to be. Monsters lunge from shadows, from grates and orifices that you can or cannot see, come from the air, rush you from an adjacent corridor, or emerge from little side panels, just like the original Doom. The multiplayer is an experience unto itself, especially with shadows locked. It is a totally different experience to other multiplayer games, which is why so many like to bash it. Just because it doesn't conform to games like Quake, UT, Battlefield, or Crappy Strike doesn't mean its bad. It is different, intentionally different, and fresh. Doom 3 achieved everything it aimed for - a remake of Doom which combined retro with modern, which combined the complexity of other games with Id's trademark simplicity, which combined action with horror. The points people bring up to bash it are simplistic, vague, sometimes untrue and, most of all, are points that can be used to attack almost every other FPS in gaming history. |
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#19 | ||||||
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![]() ![]() ![]() ![]() Join Date: July 15, 2002
Location: London, England
Age: 40
Posts: 506
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(sorry for shredding your post, but its easier to reply to). [ 10-12-2004, 06:12 PM: Message edited by: Zero Alpha ]
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#20 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 24, 2001
Location: Australia
Age: 39
Posts: 3,281
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