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Old 04-25-2006, 04:04 AM   #11
The Merciful
The Magister
 

Join Date: March 5, 2002
Location: Funland
Age: 48
Posts: 109
Being a psycopathic Dark Botherhood killer, I killed the prisoner. When I later came back, he was alive again, but trapped under the rubble from the broken statue. Oh, and I didn't fight the cultists (other than summoning dremoras to cover my escape) when fleeing, but when I returned, they were all dead (2 of of them died in front of my eyes when I entered the main santuary room. Strange...

[ 04-25-2006, 04:04 AM: Message edited by: The Merciful ]
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Old 04-25-2006, 07:45 AM   #12
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
Quote:
Originally posted by Thoran:
I would tend to agree that the arrow is not a good thing... but that's because I think Bethesda used it as a crutch. Instead of having to plant dialog or visual clues in the game to guide you where you need to go, they depend on the arrow. There are some quest targets that would simply be impossible to find without it.
Bingo. I agree with that 100%. I don't like using the arrow but all the traditional methods of solving quest riddles and whatnot have been removed. You can't ask the npcs - they only got two dialogue options! It's like the game was made for kids. No brainpower involved.
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