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#11 | |
Vampire
![]() Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
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#12 | ||
Zhentarim Guard
![]() Join Date: February 21, 2005
Location: Candlekeep
Age: 38
Posts: 372
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EDIT: http://www.consolegold.com/Articles/...artID=106&pg=2 Fourth paragraph down. [img]smile.gif[/img] [ 10-15-2005, 07:59 AM: Message edited by: Brayf ] |
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#13 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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So we can tell 'em to block it. Much goodness.
I remembered another issue i have with spoken dialogue though it's relatively minor. A great feature of Morrowind was the ability to seamlessly blend player created mods with the existing game (depending on the skill of the modder, of course). Artwork and scripting on par with the original could be added by almost anyone who took the time to learn it. And the results speak for themselves. Morrowind is one of the most modded games out there. But voice talent is a tool that is beyond the means of all but the most avid modder. And in a game full of voices, there'll be a clear distinction between the original and "after market" elements. I'm not sure if this'll turn out to be a big deal or not. I'm sure there'll be options within the editor to assign existing voices to player created npcs, but this kinda impedes upon the modders' creativity. And freedom of creativity, more than anything, is important for the production of quality mods. Having large sections of new dialogue presented as text when everything else is spoken is going to detract from the whole immersion factor. And the thought of the voices that some of the 'would be' Patrick Stewarts are gonna come up with is already making me cringe. I wouldn't be surprised if a whole new voice talent pool springs up within the modding community not long after Oblivion is released. If it doesn't *shrugs* perhaps it should. Your thoughts on this?
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#14 |
Zhentarim Guard
![]() Join Date: February 21, 2005
Location: Candlekeep
Age: 38
Posts: 372
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Yeah, I guess I agree. Although as you say, it's a pretty minor point.
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#15 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 73
Posts: 2,081
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TO start my spelling sucks, it has always sucked and always will so, try to over look the bad gramer and mis-spelled words. Thanks
![]() There are 4 well known actors M/F and 10-20 something others doing other voices. There is also the option of readable text if you want to set it for voice or both voice and text. I really like the Idea of being able to stand off to the side and over hear two or three NPC's talking about things happening in the country without a box poping up with the same thing in print. Afterward moving to another group and hear someting different that may be what I need to know or maybe entering into the conversation with any of the groups myself or just taking what I hear and useing them as I see fit or leaving the quest selection alone all together and moving on. There are alot of things in Oblivion that has never been done before and some people are going to like it and others will complain but, they will have to live with it or go play something else. If you don't like PC's and NPC's talking to each other and really prefer to read the story then go buy a book. Bethesda Has done what no other game company has ever done and that is taken the time to give us NPC's with a high level of artifical intellegence with synchronized speech and mouth movement. Its what thousands and thousands of us have asked for. I think it's going to be great to have some NPC walk up to me and not have to read or hear the same line over and over from every NPC in the game and I hate that big POP UP BOX with the list of what you want to hear for the NPC. Then because of what I do throughout the rest of the game it will determin what that same NPC will say to me the next time I talk to him or her. For those of you that want to read everything, there are 80,000 other games on the shelves for you to read and 40 million books at the library with much better stories. To worry about MODS and the voice acting later is kind of dumb or else you are really a Newb to RPG games. Alot of us have been playing RPG's scence the early 80s and with only pencils and GraphPaper with each of the players sitting around a coffee table makeing up everything on the fly as we played and you want to talk about crapy acting and really stupid sounding voices you should have been around back then. The RPG world and the Modders of today have come a long way and to worry about bad voice acting is a waist of time as long as the MOD's are good and they get the ideas across then who really cares if they are not perfect voice actors its only a game and all about having fun so try to do that because I really like what I've seen so far and can't wait for the day its in my hands. ![]()
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#16 | |||||||
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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The option of on-screen text is mandatory. I can't imagine a voice-powered game being released without it. But no text-only option? Quote:
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Better stories? Better than the dynamic story that is generated in my head as i play? Not likely. I love rpgs and i love books. But for different reasons. ES rpgs sacrifice quality and diversity of character for flexibility of story. Books are inflexible in story but have better presentation through richer dialogue and characterisation. (Well, a good book at least!) But what i'm saying is that there's no reason why ES rpgs can't have this same level of quality. If only they'd make better use of 5 fraggin' gigabytes! Quote:
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For 10 or so years now, i've been toying around with various ideas for the perfect rpg. Sometime since then i realised that the perfect rpg is a myth but that doesn't stop me from thinking and dreaming. Bethesda is the only company with a product that even comes close to my thoughts on the perfect rpg. "Go anywhere, do anything". That's where the future's at. The concept that they've been pioneering is so full of potential that i can't help but stick my two bits in. ![]()
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#17 | |||||||||
Red Wizard of Thay
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But yes, it is a little inconsistent. (Not to be harsh, just honest) There's only so many times I can read the word "offical" without cringing. I've some experience in english tutoring, so I hope you can understand. ![]() Quote:
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However, this isn't a revolutionary idea by any means. Even Arx Fatalis featured small clues and snippets of conversations whispered through various characters as you passed by in the city. Obviously it wasn't implemented on the scale as it will no doubt be with Oblivion, but the idea was there. Arx also featured no dialogue boxes (unlike its great spiritual mentor Ultima Underworld) but instead opted for cut scenes and sub-titles. It was a beautifully immersive experience for me personally, but as a preference I would have liked more text and interactive dialogue options. Quote:
So being forced to play something else isn't really an option if you're serious about your games and like to get involved in the discussion of them. [img]smile.gif[/img] Quote:
That's not to say Roleplaying books are not an option of course! I grew up reading gamebooks, which a long with the C64, were essentially my introduction to roleplaying in the late 80s/early 90s. I noticed you mentioned Lone Wolf series, Sever. You can actually play these online now, thanks to Joe Dever and the team here: http://www.projectaon.org. I actually still treasure and ocassionally read books from my Fighting Fantasy collection - there's still half a dozen or so that I need for the entire set! I must update my thread in books/movies sometime... Quote:
And while I may yet get to play 20,000 of those games and read 40,000 of those books you mention in my lifetime, there is no reason why I can't be a part of the Oblivion experience. Its not an either/or, exclusive/inclusive issue for me and I'm sure Bethesda would feel the same. Anyone with a love or passionate knowledge of the history of cRPGS will know how prominent a role the story can have in the experience of playing it. Presumptiously comparing Oblivion's stoyrline negatively to the classics of literature does not detract me from wanting to play it merely to enjoy that aspect. Not in the least. Whilst I don't expect Oblivion's dialogue and plot to be Shakespearian in proportion or quality, I do expect it to at least meet and possibly raise the bar from Morrowind's standards. Is that too much to ask? I'd like to think it isn't. Quote:
If anything we were spoilt by not having to TYPE each dialogue option into a box instead! ![]() But really, my imagination is rich enough to be able to imagine different inflections and idyosyncracies upon phrases and common NPC speech in my head, so that's no problem to me at all. Quote:
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In the world of cRPGs however - there is an audience. This audience expects a little more shall we say, professionalism from its purchased product. Creating a cRPG as a commercial digital artform logically will have standards it must meet for it to be deemed succesful by its creators and also by its audience. To not be concerned with these issues even on a small scale would seem somehow negligent and even ignorant to me. What I am trying to say is, the expectations and hopes expressed in this thread are somewhat of a by-product of our consumerism and love of the cRPG experience as a whole. It is thus only natural that discussions of this kind take place and so generally I don't find the Pen and Paper analogy that useful. A certain date in November is fast approaching I must say! I'm sure this forum will start going bezerk with traffic any time soon. [img]smile.gif[/img] [ 10-23-2005, 10:02 AM: Message edited by: CerebroDragon ]
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#18 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 73
Posts: 2,081
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The point I guess I'm trying to make is, no mater what kind
of RPG game that anybody makes there will be people that like to complain that it's just not enough, that it is just not the way the way they want it. Then before relese to complain about something in game before it's been played or even hit the shelf is lame IMHO! AS someone above said we are all entitled to our view and opinion and mine is; I like to give things a chance before I bitch about it because I never want to turn into my wife. I have been privledged to see this game or at least parts of the game that most of the world hasen't and have been asked not to say more than I have or than what follows. I am aloud to say this> Oblivion is very much like Morrowind with better graphics more voice acting, smarter AI and a better story or should I say a new story many years in the future from when Morrowind took place. It's not the game that will stop the world from spinning. It is a much improved PC game with alot of new features that make the game run much smoother than Morrowind and there are no two PC that look exactaly alike. The faces are real cool and if you work with the Face maker you can make your PC look like anybody you know including yourself, though not exactally but close. I noticed that some of the guards look like the people at Bethesda softworks and others look like actors M/F around the world from Movies and TV. It is an open end game that seems to not have those loading screen pauses and makes it flow much better. The only time I saw a loading screen pause was when you transport from one place to another and when you go through portals. The game graphics reminds me a little of Ark Fatalis meets Morrowind meets Far Cry and I liked the magic effects more than those from Morrowind. I still haven't seen the horses yet or at least no one ridding. The part I saw was way into the middle of the game so I don't know how the face maker workes or what happens when you meet the king other than the little movie from the New York showing, that was released early. For all of you that loved Morrowind you will be very very happy with the improvements made to their Graphics engine and the other new content. I REALLY WISH they would finally put out the offical OS requirements. [ 10-23-2005, 02:41 PM: Message edited by: TheCrimsomBlade ]
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#19 |
Baaz Draconian
![]() Join Date: May 2, 2005
Location: Finland
Posts: 789
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You know, I've never heard player spoken dialog?
But, that would be crazy, right? [img]smile.gif[/img]
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#20 |
Elite Waterdeep Guard
![]() Join Date: October 17, 2005
Location: Dtown
Age: 37
Posts: 7
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Normally I would be in full approval of spoken dialogue as it adds a sense of depth and uniqueness to NPCs, but when dealing with games as huge as the Elder Scrolls series, it is just impractical.
The massive amounts of NPCs will surely sound boring and repetive, no matter the quality, variety, or number of voice actors, simply because you are bound to find numerous NPCs that sound the same and say the same thing. But in all honest after playing for endless hours straight I think most of us here will probably begin to just ignore most of the stuff that we hear over and over. 100% spoken dialogue in Oblivion? Nay (but not all together a bad thing).
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