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#11 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: Question, why Minor Globe of Invulnerability(MGoI)? Greater Malison, Emotion, Wizard Eye, Minor Spell Sequencer and Stoneskin would have been my final choice. |
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#12 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: A Sorcerer learns spells each time he/she levels up. You can know up till 5 different spells per spell level, and cast from any combination of the spells up till 6 times per spell level. |
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#13 |
Symbol of Cyric
![]() Join Date: July 16, 2001
Location: England, UK
Age: 51
Posts: 1,150
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quote: Can they still learn from scrolls?
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#14 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: By using HTML. Click the Quote button on my post to see how it is done. Lime coloured text |
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#15 |
Symbol of Cyric
![]() Join Date: July 16, 2001
Location: England, UK
Age: 51
Posts: 1,150
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Thanks Dundee, looks complicated though
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#16 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: No. You sacrifice Xp for more power. |
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#17 |
Zhentarim Guard
![]() Join Date: October 2, 2001
Location: Canton, OH USA!!
Posts: 397
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Okay, I want to get this right, because there is NO turning back for a sorcerer. Should I then replace protection from Evil with Spook? Should I replace Protection from Petrification with something else. How about Fireball instead of Protection from Normal Missles? What should I take next instead of Globe of Invulnerability? I think I'm lacking in mass destruction capabilities.
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#18 |
Elite Waterdeep Guard
![]() Join Date: September 18, 2001
Location: Finland
Posts: 18
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I think that identify is useless since you get glasses of identification very early of adventure! You can cast identify 3 times per day.
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#19 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: I will go with SkullTrap instead of Protection from Normal Missiles, it deals more damage than Fireball in the long run. Level 3 Spells Melf's Minute Meteors, Skull Trap, Slow, Flame Arrow, Dispel Magic. I will choose Death Spell instead of Globe of Invulnerability. Level 6 Spells Death Spell, Contingency, Mislead, True Sight and Chain Lightning. Since you are soloing, Cloak of Mirroring will protect you from most spells, so do not worry so much about protection spells. |
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#20 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: Ah but as a Sorcerer, you still need to choose 5 spells anyway, might as well choose spells that you will end up using. ![]() |
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