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Old 02-08-2002, 12:21 PM   #11
Sir Goulum
John Locke
 

Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
1. Music
2. Flame Tongue Sword
3. Art
4. My Neighbor Did Art Stuff For It
5. Minsc and Boo
6. The Uglieness of Jonny Irenicus
7. De'Arnise Hold is Mine
8. Gaelin Bayle going 'Coo!'
9. Imoen Got Sent To Spellhold

There is probably more but WHO CARES!
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Old 02-09-2002, 12:50 AM   #12
Roxi
Manshoon
 

Join Date: January 28, 2002
Location: USA
Posts: 152
quote:
Originally posted by fable:
Non-linear quests.

Inter-party dialog and apparently "self-willed" party NPCs.

The writing of said dialog. Even if the overall plot is as cliched as hell, the individual party NPCs neatly avoid the cliches. You don't get a sweet, environmentally friendly healer type; you get Aerie: hesitant, self-doubting, easily hurt. You don't get a nerdy gnome; you get Jan: a dry-humored, fiercely independent, exceptionally well-connected gnome. You don't get a simply money-grubbing dwarf; you get Korgan: an inventively abusive, darkly grim, violent dwarf. Much to enjoy on the ringing of these changes. [img]smile.gif[/img]



I agree so much with this. And the fact that they don't all just automatically get along just because you chose them to make up your party.

*possible spoiler*

The first time I played the game I was surprised at how Korgan baited Aerie all the time, but was shocked when she actually left! So unexpected! Now, I listen very closely to what my party says to one another. Very unique game.

[ 02-09-2002: Message edited by: Roxi ]

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Old 02-09-2002, 08:22 AM   #13
Asca
Elite Waterdeep Guard
 

Join Date: January 15, 2002
Location: Norway
Age: 39
Posts: 34
My favourite thing about the game is defently the music and all the details. Everytime you play it you notice something new, and the fact that you can choose if you want to be good or bad!
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