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#11 |
Manshoon
![]() Join Date: January 13, 2002
Location: The Netherlands
Age: 43
Posts: 202
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yeah but ripped, not self created... :\ its really odd to see the deserted city (forgot the name) scenery from PT in BG imo...
[ 01-21-2002: Message edited by: Tormentor ] |
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#12 |
Takhisis Follower
![]() Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
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Well fable, I'm working on a conversion to replace the whole SoA storyline for a comp with ToB installed. It's a big proect, yes far from completion and I only have one person working with me but we are making steady progress. You can see some details on my website (link in sig
![]() Apart from that, Minto, one of the makers of TDD is working on a total conversion where you also start with a new character. Potencius the other maker of TDD is also working on a TC, a Dragonlance themed one I believe. Other than that there are several smaller MODs in the making such as TheMindsEye's Legends of Deepwater (great new area graphics).
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Too set in his ways to ever relate If he could set that aside, there'd be heaven to pay But weathered and aged, time swept him to grave Love conquers all? Damn, I'd say that area's gray |
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#13 |
Takhisis Follower
![]() Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
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quote: Our new areas in Fragile Alliance will have graphics partially created by ourselves and bits like trees ripped from the IE games but overall they create new-looking areas...check out some screens on my site. All future major MODs that I know of are having area graphics made from scratch.
__________________
Too set in his ways to ever relate If he could set that aside, there'd be heaven to pay But weathered and aged, time swept him to grave Love conquers all? Damn, I'd say that area's gray |
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