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Old 03-29-2007, 04:47 AM   #11
Target
Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
OK, I've decided to start again, might as well, I do want to see what that blade is like!! Also that first sword you get on the beach, what happens if you polish that?
So I've picked a new party.
Dragon Lord - At the mo Sword and dagger, will change when get good mace.
Dwarf Monk - want to see what the dam. reduction is like [img]smile.gif[/img]
Hobbit Bard/Gadg. when get enough points will swap between the 2.
Mook Ranger - Bow
Elf - Bish. errr spells.

Also where do I find magic polish, I can't seem to find any
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Old 03-29-2007, 07:29 AM   #12
Nightwing
Baaz Draconian
 

Join Date: June 14, 2004
Location: Neb.
Age: 60
Posts: 725
You can polish the keen edge blade once and it gets better. Does more damage, better to hit, stronger poison and instead of level 1 enchanted blade which gives you +1 to hit it cast level 3 which is +2 to hit. You find one magic polish in the fight on the road from the monestary to arnika where you find the chest in the side passage. You find 2 more in arnika when you rescue Vi at the spaceship. The rest you can buy from Croc in the swamp. to make the blade you only need eng. 56 which happens around level 8 or 9 for me if all I do is use gadgets.
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Old 04-03-2007, 06:23 AM   #13
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Location: The Midlands
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Cool, I'll be searching!!

Are there many wepons that can be 'up graded?'

Also is there one 'uber' wep like the CoC or Light sword??
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Old 04-03-2007, 07:36 AM   #14
Nightwing
Baaz Draconian
 

Join Date: June 14, 2004
Location: Neb.
Age: 60
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"wound" the mace you get from the battle at the Umpani camp is unreal. Put that in the primary hand with the lords fist you get in the cave on arnika road on the way to the camp and a lord would be unstopable. Ninjas can even use "wound" which is cool with a masters Nunchuka in the other hand. I also like to duel wield whips. An elder spidersilk whip with a spidersilk whip in the other hand works well. They each have duel attacks and by the time you are done the enemy is all paralyzed for the rest of the party. Not a lot of damage but a grat support weapon. My thief right now has the cursed dagger with the last bit of magic polish and gets 4 swings per attack 2 attacks per round, doing about 35 points of damage each swing. I'm trying to find out if I can fix that cracked great hammer I get at the monestary chest during startup but so far I can't figure what it is for. There is also the commilian blade Fero sells in the Rapax castle that is a pretty nasty sword.
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Old 04-03-2007, 11:40 AM   #15
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Great, At the mo my Monk is using his hands and feet, would it be better to switch to something else?
Also I'm thinking about swaping my Bard/gadg to rogue or fighter is that a good idea, and if I do what level should I get in bard/gadg?
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Old 04-03-2007, 03:11 PM   #16
Nightwing
Baaz Draconian
 

Join Date: June 14, 2004
Location: Neb.
Age: 60
Posts: 725
There are not a lot of good bard instraments for high level bards except the inferno horn I think so 5 levels of bard is probably enough and 9 levels of gadg would work. You can use the strobelight at 70 eng. if you want to push it. You could keep the gadg all the way if you don't want to use the omnigun and have him use the dagger you get in the lower part of trynton "buzz blade" and then use the singing sword you find on the road from the monestary to arnika until you get the cammilion blade or fang for the other blade. Niether one of those are cursed so the omnigun is still in. You could use the polished rusty blade after 4 treatments but it is cursed. What you use as an off hand weapon I'm not sure. I wonder if you could use the elder spidersilk whip. That would be a good combo and you should have a high enough dex and sens that hitting with it would not be a problem. Swithching to a rouge at level 16 would make your close combat suffer a little because you would be at a low level but could be great with the cursed dagger and a thieves blade or the cammilion blade or fang. It's really tough you may just have to play again.

The monk is pretty deadly with the ZBo found at rapax or the staff of doom you can get that pretty early and if you have a lord you can uncurse it with a high enough divinity and a book of reclamation. I have not checked the cane of corpus when you uncurse it if it can be used by more than just a fairy ninja but it is worth a shot. I think you need a divinity or divine skill of 85 though with the book.
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Old 04-04-2007, 04:36 AM   #17
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Join Date: April 1, 2003
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Cool, thanks a fre things to think about there!!
So many things to try and not enough time to play!!
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Old 04-22-2007, 04:21 PM   #18
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Join Date: April 1, 2003
Location: The Midlands
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I've now mied a few of the magic polish with that dagger [img]smile.gif[/img] it's good!! Can't wait to find some more.
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Old 04-27-2007, 09:57 AM   #19
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Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
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Do I have the 'best' weapons for my team?

Monk, using hand / feet for CC and thrown/magic for range.
Lord, Dagger/mace for CC, Bombs and things as dagger is cursed.
Bard/Gadg. dule swords for CC and omni gun / gagds/music.
Ranger - Bow, got an extended range sword, but I think something else might be better.
Bishop - spells, has a bow for range and Staff for CC.
Also got Vi, using bow and polearms.

My formation is;
Monk and Lord up front,
Bard/gadg. right flank, Vi (valk) left flank
Bishop and Ranger in the middle.
Would you change that?

[ 04-27-2007, 09:59 AM: Message edited by: Target ]
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Old 04-27-2007, 11:34 AM   #20
Nightwing
Baaz Draconian
 

Join Date: June 14, 2004
Location: Neb.
Age: 60
Posts: 725
For DS I like to uncurse the staff of doom you find in the waterfall. If you wanted to use that for the gadgeeteer or bishop would give you an extended range weopon that is powerful. The bard could use the antons sword just uncurse it and you get two attacks per round to start. A very powerful sword until you get the demon sword. The ranger should never use anything but the bow so a melee weopon doesn't matter especially when you get demonsting. I think you can use the elder spidersilk whip and a spidersilk whip together, both extended range and good detrimental effects. You could have your bard or gadge use those also, mace and flail. There are so many combos you just have to play them all, but you won't be dissapointed with what you have chosen. Just a hint, in the battle on the arnika road after you leave the monestary and go into the alcove to fight the big group there where the chest is. Try and let the guy with the fairy die, he is on your side, he drops a really cool mace that gives you two attacks your lord will love until he gets wound. It is worth replaying the battle so he drops it.
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