Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 01-30-2002, 02:09 AM   #11
KC_2
Elite Waterdeep Guard
 

Join Date: June 8, 2001
Location: Pittsburgh
Posts: 20
I didnt have a terrible problem with the few Rynjin I have run into, but I think the game is more unfair in other ways.. such as, I walk or run even an INCH, usually half my group loses thier ENTIRE round of attacks, even my Samurai who usually attacks 8-12x per round, while enemies can do a FULL run and STILL get an attack on top of that!(I had a rattkin run from the horizon, got within short attack range and still swing at me 3 times and throw 2 daggers at me, in the SAME round! And it was NOT hasted!)

Not to mention enemy spellcasters can pelt you with spells from another galaxy away while player spells have short distances--- and I can still get affected by spells such as Insanity with a 100 resist no less!

Seems all enemies on Dominus have a minimum speed of 85, most 100 or over, even hasted with 125 alot of monsters will go before my characters go!

Even with those complaints that make me swear at the game like a drunken sailor, I am hooked on it, lol!
KC_2 is offline   Reply With Quote
Old 01-30-2002, 10:04 AM   #12
MaskedFrog
Drow Warrior
 

Join Date: November 28, 2001
Location: Madison, CT
Posts: 292
To increase your melee potential do not use a Front line. Shift all your people normally in the front to the center and all the people you want to protect to the back. This now allows left, center, and right to attack monsters in front. As an example I will give you my formation.

Left - Samurai and Vi
Middle - Ranger
Right - Ninja and RFS-81
Back - Gadgeteer, Bishop, Psionic

This allows me to have my four melee people able to attack anything directly in front or behind as well as protecting my flanks. Your only vulnerablitiy is getting surrounded but proper use of terrain and spells can prevent that.

Also for all Rynjin cast Soul Shield and Element Shield at max power the first round. In addition make sure you have Magic Shield up before combat starts. I had no problem with any Rynjin at level 15 and higher using these spells.
MaskedFrog is offline   Reply With Quote
Old 01-30-2002, 10:09 AM   #13
DraconisRex
Avatar
 

Join Date: January 4, 2002
Location: On my rear-end.
Posts: 563
quote:
Originally posted by KC_2:
...but I think the game is more unfair in other ways.. such as, I walk or run even an INCH, usually half my group loses thier ENTIRE round of attacks, even my Samurai who usually attacks 8-12x per round, while enemies can do a FULL run and STILL get an attack on top of that!(I had a rattkin run from the horizon, got within short attack range and still swing at me 3 times and throw 2 daggers at me, in the SAME round! And it was NOT hasted!)

Not to mention enemy spellcasters can pelt you with spells from another galaxy away while player spells have short distances--- and I can still get affected by spells such as Insanity with a 100 resist no less!

Seems all enemies on Dominus have a minimum speed of 85, most 100 or over, even hasted with 125 alot of monsters will go before my characters go!

Even with those complaints that make me swear at the game like a drunken sailor, I am hooked on it, lol!



Oh, it sounds like we're exagerating just a wee bit... That's it, 5 minutes of time out-for you and no TV. [img]smile.gif[/img]
__________________
Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?<br /><br />Vah! Denuone Latine loquebar? Me ineptum. Interdum modo elabitur.<br /><br />Di! Ecce hora! Uxor mea me necabit!
DraconisRex is offline   Reply With Quote
Old 01-30-2002, 10:19 AM   #14
DraconisRex
Avatar
 

Join Date: January 4, 2002
Location: On my rear-end.
Posts: 563
quote:
Originally posted by MaskedFrog:
[QB]To increase your melee potential do not use a Front line. Shift all your people normally in the front to the center and all the people you want to protect to the back. ....

... Your only vulnerablitiy is getting surrounded but proper use of terrain and spells can prevent that.
QB]


I tried that advice. Once. Big kitty mistake.

You cannot always be in terrain that allows you to do that. Such as the Swamp. I go differently:

NIN FIG(V) MON(1)

VAL BAR(RAN) MON(2)
BIS MAG(ACH)

The front row of this party consists of a dedicated Ninja, a fighter (Vi Domina dual classed) and a Monk (RFS-81).

The left flank is held by a dedicated Valkyrie/Dairy Maid. The right flank is held by a dedicated Monk. Both use extended & ranged weapons. Sometimes I'll move the Ninja and Monk (2) around to practice the Ninja's ranged criticals. Depends on the ammo situation.

The center has my Bard/Ranger dual, my Mage/Alchemist dual & my Bishop/Priest dual.

On the few occassions I'm surrounded, I move the fighter (FIG) from the FRONT RANK to the BACK RANK. I may lose one turn, but this way, I don't lose all the back players when I get surrounded.
__________________
Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?<br /><br />Vah! Denuone Latine loquebar? Me ineptum. Interdum modo elabitur.<br /><br />Di! Ecce hora! Uxor mea me necabit!
DraconisRex is offline   Reply With Quote
Old 01-30-2002, 10:51 AM   #15
Parrp the Karp
Elite Waterdeep Guard
 

Join Date: January 8, 2002
Location: United States
Posts: 23
quote:
Originally posted by jsteng:
[QB]I hope one of those shopkeepers have Rynjin Legs for sale so I can use that as a weapon and kick them with their own two legs... HAHA..[QB]



Mabye you can take the Giant Bullfrog leg you get in the Swamp, and use the Wires and a Battery on it, to make the Big Kicker weapon for your Gadgeter...

And no, I don't think this works, but if it did...Bam!!

[ 01-30-2002: Message edited by: Parrp the Karp ]

__________________
- Parrp the Karp
Parrp the Karp is offline   Reply With Quote
Old 01-31-2002, 02:25 AM   #16
Merulus
Elite Waterdeep Guard
 

Join Date: January 17, 2002
Location: The Bleak Shore, Nehwon
Posts: 47
quote:
This makes me think, those Rynjins either have extra long legs far longer than a long sword or polearm, or my swords and polearms are just 2 inches long.


“Ah, grasshoppah. You have much to learn. Your kung-fu is no good.”

Obviously, what they’re doing is whipping their fists (or little webbed feet, as the case may be) through the air so fast that they cause a miniature sonic boom, which compresses the air in front of them, which physically hurls you back without the need for an actual physical blow.

Fishmen do it all the time. And three hundred year old blind Chinese men. Those three hundred year old blind Chinese men are mad-dog killers, you know.

…What? Am I the only one here who watches bad martial arts movies?
Merulus is offline   Reply With Quote
Old 01-31-2002, 03:19 PM   #17
ryu
Elite Waterdeep Guard
 

Join Date: January 6, 2002
Location: Lithuania
Posts: 39
one of major mistakes many players make is putting characters into the flanks; dont;
you must only put characters into flanks if they must protect 10x times less HP having psionic or such;
if i get surrounded, my only three melee characters (ninja, samurai, monk) easily reach even enemies attacking from behind;
and yes, thus enemies can reach my psionic; all i need is a little more attention (guardian angel or so);

as for Meanie fishie (rynjin), just look at their legs a bit more closely and carefuly; they are folded and have 'Z' form; they can easily get longer than any polearm for a few moments just needed to hit party member;
good luck
__________________
SACRIFICIA NOS MVRAS CONCENTRAT
ryu is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Unfair Tricks.... NobleNick Icewind Dale | Heart of Winter | Icewind Dale II Forum 36 10-20-2004 04:19 PM
UNFAIR! SnarktheStrange Baldurs Gate & Tales of the Sword Coast 5 09-01-2002 12:58 PM
Game Unfair? George Miscellaneous Games (RPG or not) 1 01-30-2002 06:58 PM
Its unfair!!! Zoratorak Neverwinter Nights 1 & 2 Also SoU & HotU Forum 12 04-10-2001 09:07 AM
Mage vs Fighter- unfair? Dreamer128 Baldurs Gate II Archives 46 03-27-2001 03:30 AM


All times are GMT -4. The time now is 04:56 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved