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#11 |
Elite Waterdeep Guard
![]() Join Date: November 27, 2001
Location: Brisbane, Australia
Posts: 26
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ok now im irritated
they havent called me yet AAHHHHHHHH (seems im posting this exact message alot lately ![]() [pissedoff] omg these DUMB (bad word)s havent gotten around to looking through the stock (bad word repeatedly) now i have to catch a DAMN BUS for an hour to get it [/pissedoff] woo im getting it today wooo wooooo wooooooooooo spoon |
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#12 |
Elite Waterdeep Guard
![]() Join Date: December 4, 2001
Location: Germany
Posts: 20
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quote: I only played it for about 3 hours (2 hours arranging stuff and thinking about what skills to improve), but I already can say that it really meets my expectations and more. I played Wizards&Warriors thinking that this would be the 'original' Wiz 8 crafted by D. Bradley and such, but oh-oh...imho Wiz 8 is much more like Wizardry than W&W, the interface, skills and spells all let you feel the good old Wizardry atmosphere immediately after starting the game. I didn't finish W&W, only the last 2 locations are missing but somehow I was too bored to continue. Sure it really sounds as if we gamers hype it up, but it deserves it. And there is all comfort that was missing in W6/7 like keeping the last orders, autoswap weapons and all. I love it! Morthal
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