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#11 |
Elite Waterdeep Guard
![]() Join Date: February 19, 2002
Location: Mikkeli/Finland
Posts: 18
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"You don't have to download the musics, just download the design"
Okay, I'll do that when it's ready. I could probably download some 50 MBs and live with it, but getting above that starts to make me a bit uneasy. "I am only frustrated where people judge something without trying it. He said my game is stupid by simply seeing the screenshot on the webpage..." That's true. Just ignore folks like those. After all, my design style isn't what one might call 'traditional', and I've been hearing some comments about it... never direct, but often in between lines. I don't let it bother me. HtP |
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#12 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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Actually Harri Polsa your design is beautiful and kicks ass. I really liked it, especially the unique gray color effect. I got hooked the second I played it and wanted to see what happens next, you truly are a good writer. My brother also loved the game, he loved the lesbian effect kinda thing
![]() To be honest, if there is a design that I need to learn from it is your design. I have the feeling in a review you would get 10/10 while I might get 8/10. I don't mind though if I get 8/10, to me that is an awesome point [img]smile.gif[/img] .
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I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#13 |
Elite Waterdeep Guard
![]() Join Date: March 6, 2002
Location: Pieksamaki, Finland
Posts: 38
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I liked very much UA version so DC should be great. I really have to go to my frend and ask him to download Fury and burn it for me. I think it will be unreversable progress that future DC games will be huge beacuse graphics and sounds. Maybe add-on game type is one solution to this
problem. For playtesting i´m really interested about hearing Harris comments about my game if he wants to test. That is when it´s ready. Most of my problems are about language beacuse i´m not native in english. Oh, one thing. Harri asked about role-players near Mikkeli, so i asked about my frend and he told that larp-group named "Heittamattöman arvan kilta" has lots of roleplaying activity too.
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*In Finland we have this thing called ´reilu meininki´* |
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#14 |
Elite Waterdeep Guard
![]() Join Date: February 19, 2002
Location: Mikkeli/Finland
Posts: 18
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Originally posted by Rami Sihvo:
I liked very much UA version so DC should be great The only things better in UA version are the title sequence (it would have been doable in DC, but I don't know how to make avi files, so I didn't do any proper title sequences) and those subliminal messages. Well, maybe not 'better', since in DC version there aren't any of them... There are some differences in the stories between the two versions. Not much, but some. I prefer the new version, naturally. It's not the story that has actually changed, rather it's the presentation. I think it will be unreversable progress that future DC games will be huge beacuse graphics and sounds Most likely. Still, I don't think DC_Fury is 'huge'. The original DC design I'm creating is much larger (in size and scope). Of course, if I ever get into converting GPCP, that's going to be -huge-. I'm pretty sure that if I start doing it, I will expand some locations somewhat. I didn't expand Fury a lot, mainly because there aren't many locations that could be expanded. GPCP has that long RC1 sequence, which I would most certainly expand a lot. For playtesting i´m really interested about hearing Harris comments about my game if he wants to test I seem to be in demand these days... Harri asked about role-players near Mikkeli, so i asked about my frend and he told that larp-group named "Heittamattöman arvan kilta" has lots of roleplaying activity too. I -may- have been in contact with these guys some years ago. They were some larp group, but I can't remember their name right now. We just sort of drifted apart before anything happened (I guess we just forgot each other...) These days, I fear I no longer have the time to participate in RPGs, so it's not such a big deal. HtP |
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#15 | |
Elite Waterdeep Guard
![]() Join Date: March 6, 2002
Location: Pieksamaki, Finland
Posts: 38
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Quote:
One reasion for slow progress is that I have few frends checking spelling erros from script. That's one positive side about writing script before game [img]smile.gif[/img]
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*In Finland we have this thing called ´reilu meininki´* |
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