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Old 03-08-2007, 08:40 AM   #11
Unglaublich Verwustung
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Join Date: August 2, 2006
Location: i ngach aon áit (but mostly Western Europe)
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On a more shop-related note I'd like to see some things like more custom boots (e.g. the way Krung's boots used to be, a mid-level baby-Durnan's) - Cookie's Ratskin Specials; bonuses to tumble, haste, search, 50% chance of protection against implosion.
- new and funkier helmet designs: Lulu's veil; spell bonuses - Charm person or animal, unlimited use! Gust of Wind (embarassing, surely).
- Arrows, ability to buy multiple quivers (e.g. x20) in a single purchase {bulk buy discounting would be good but I won't push the point}
- Shuriken, Bolts, Darts etc as above
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Old 03-08-2007, 09:25 AM   #12
robertthebard
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Join Date: March 17, 2001
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Arrows are as stacked as they can get, and this includes all other missile type weapons. Beyond a full stack, there's not much that can be done...
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Old 03-14-2007, 10:18 AM   #13
Mozenwrathe
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I do apologize on the lack of updates.
Been working on getting certain parts of my life together - including the new computer. I will make an attempt some time during this week to finally construct a basic store setup. So far, I know people want to see: scrolls in stacks of ten there, potions in stacks of ten, brand new arrows, brand new bolts, brand new darts, brand new shuriken, at least three kinds of brand new boots, a few brand new crossbows (large and small), one pack goat (which I don't think I can do), and a few other brand new items. If I missed anything, let me know. As well, could you all post up a list of scrolls most desired to see there? I'll try to have at least twenty scrolls available there, if not thirty. Ziroc knows which "new spells" I want to see, but he would have to add those himself.
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Old 03-14-2007, 10:45 AM   #14
robertthebard
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You're going to have fun with stacking the scrolls, as it will take making a custom copy of every scroll, setting it's stacksize, and being sure to mark the infinite check box. That's the reason there aren't a lot of those floating around. While it's not all that hard to do, it is a pain in the ass.
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Old 03-14-2007, 11:26 AM   #15
roddybug
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Harm x1000 to all those who limit stacks of scrolls!
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Old 03-14-2007, 02:12 PM   #16
Unglaublich Verwustung
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If I can't have a pack-goat™ can I have a custom magic bag that looks like a pack-goat™ - we have briefcases, surely a goat can't be too hard? (Or a pack-bunny™, pack-pig™....pack-bunny-pig®, fluffy pink purse, black-sequinned purse to go with my evening gown, functional day-wear purse - I just want different bag designs, dammit!)
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Old 03-14-2007, 02:42 PM   #17
robertthebard
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Hmmm, I'd say that's caused by too much exposure to Macs.
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Old 03-25-2007, 09:30 AM   #18
Mozenwrathe
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no female gnolls in this *.hak file, so I have to go with a yuan-ti for the time being. other NPCS will need be added by Ziroc personally, as he has all the files I sent off of those. so today is the big day: actaully building two stores. the first store (Slayers Only Store) has been stacked with scrolls so far. customized items will be coming next. I'll have to design them each with a little tale, and then save the module. from there, it'll be up to Ziroc to choose what items he'll be keeping. as per the suggestions fronted, all the regular items will be removed and it will be all customized items - including CEP items. (I just hope that Ziroc was able to get that script working...) as well, I will warn you ahead of time there IS a markup on this store, so anyone with Appraisal will be valued here.
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Old 03-25-2007, 07:24 PM   #19
Ziroc
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Man, I was beginning to think you died or something man!! [img]smile.gif[/img] Can't wait to see the goodies you cooked up! Yeah, the female Gnolls didn't make the latest patch, but I plan on making them. (I just have to put a pink bow on them) Just kidding.. hehehe, if only it was that easy, eh?
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Old 03-29-2007, 09:07 AM   #20
Mozenwrathe
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don't worry about making them. they are available through other *.hak files. the moment I find which ones, I will edit this post so you can get the links for it. as well, I was curious about the dynamic orcs and illithids I saw once, but I haven't seen them since. (CEP 2.0 has the gnolls if you want to strip them from there and then add them to MASSIVE v. 1.4) And no, I haven't died, just been busy with work. Also been helping out another server with maps, so after I send off the last batch I did for them, it'll be back to work on writing and the store. so far have some new items in the store, but I'll skim some more ideas from this thread and the other few threads to place in there. you should have by the time it's done a completely unique shopping experience in a bottle, ready to be placed.

(edited for punctuality)
found 'em

http://nwvault.ign.com/View.php?view...Detail&id=1872
and
http://nwvault.ign.com/View.php?view...Detail&id=4021

which means with these we could even have an all gnoll/flind vs. orc/ogre wargames region...
saw a bunch of different dynamic models. but that'd only be for fine tuning levels if/when you sought to release this out to the public. they didn't look that bad, but it's not all that important at the moment given the amount of models you have currently and the fact I believe you have the head *.hak files so simply use the non-standard heads with various models.

[ 03-29-2007, 09:16 AM: Message edited by: Mozenwrathe ]
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