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#11 |
Mephistopheles
![]() Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 61
Posts: 1,443
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OOOOOh, I want to shop in that store!!!
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"Nature tells every secret once." Ralph Waldo Emerson |
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#12 |
Silver Dragon
![]() ![]() ![]() Join Date: August 2, 2006
Location: i ngach aon áit (but mostly Western Europe)
Age: 57
Posts: 1,619
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Mozenwrathe suggested I look at this thread last night while he stood and watched me killing Drow on level 13 and then told me it was pointless to try and wipe out the entire city (but I wanna....!! *stamps foot*).
I like the 'Pestilence' idea and have a couple of twists in mind around that one, off to have a think through on that - I'll be back, hopefully with some warped ideas that will work.
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Make a decision, even if it's wrong, and remember.... ...it's never too early for a salad. |
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#13 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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I have some good news, and some bad news. The good news is, there are plans for the sewers in place already. The bad news is; there are plans in place for the sewers already. I have seen the enemy, and he is not me.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#14 | |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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Quote:
And there's something else that could also be done: a quest for that damned androsphinx you run into while down in the Xanather levels. What is UP with that creature anyway? Can you get it as a henchmen? Are you supposed to set it free? Does it turn into a celestial and vanish into the etheral heavens?!? C'mon, I want some ANSWERS over here! *grins at you*
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#15 |
Elite Waterdeep Guard
![]() Join Date: April 28, 2006
Location: Asheville NC
Age: 55
Posts: 15
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I would like to see a little more happening as far as quests go on levels 5-9 to bo honest. As it is now, they are simply trudging levels that I only pass through with new characters as I try to get down to ten for a stone key. Occasionally I will trudge up to 8 with a high level character just to test out the build I am working on, but if there were some interesting quests (even low xp ones) along that path, especially ones that would take characters off of the quick paths through those levels, I think it would make it a much more enjoyable process, and people might spend some more time on those levels.
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#16 |
Red Wizard of Thay
![]() Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 57
Posts: 892
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Hey Moz,
Would your idea about the sewers still hold true on lvl 3? Might be interesting there.
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'The most terrifying words in the English language are: I'm from the government and I'm here to help.' - Ronald Reagan |
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#17 |
Red Wizard of Thay
![]() Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 57
Posts: 892
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Hey Moz,
Would your idea about the sewers still hold true on lvl 3? Might be interesting there.
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'The most terrifying words in the English language are: I'm from the government and I'm here to help.' - Ronald Reagan |
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#18 | |
Silver Dragon
![]() ![]() ![]() Join Date: August 2, 2006
Location: i ngach aon áit (but mostly Western Europe)
Age: 57
Posts: 1,619
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Quote:
taking Toot's idea here, if we have the availability of a boat from the jetty in South Skullport that then takes you into (your) sewers (in the style of the boat from the docks to the Island of the Dead) then that will also provide the continuity factor for this idea, after all, sewers need to drain to somewhere so why not to Skullport, it's a down and dirty area. Also check your PM, Moz.
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Make a decision, even if it's wrong, and remember.... ...it's never too early for a salad. |
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#19 |
Mephistopheles
![]() Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 61
Posts: 1,443
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What about a stereotypical Damsel in Distress type of quest on level 6 (the one with the two dragons and hordes of rakshasa and slaad)? Granted, it's not a 'jump-off' but it could be incorporated into another farther reaching quest chain.......
The sewer proposals sound great. I miss the connection to Skullport. Without it, the sewers are just plain boring and unfulfilling as an adventurer ![]() (Toddling off now. For some reason, the brain is not firing on all cylinders and the ideas are not flowing as they ought.)
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"Nature tells every secret once." Ralph Waldo Emerson |
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#20 | ||||
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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To answer everyone at the same time, I figured one larger post should go a ways towards explaining my logic to others. Some of the explanations might be longer than others. Heck, at least one may have a Jump-Off reference all to itself!
==== ==== Quote:
If you don't believe me, ask him about how many times I've nagged his beleagured soul for new stores and new henchmen! *guffaws* More seriously, I'll try to come up with a few more ideas for Levels Four through to Level Nine. I already had a few ideas I've bandied at Ziroc already for Level Nine, so expect a lot of those to come up sooner or later. ==== ==== Quote:
Skullport is a Jump-Off location all its own. (To be honest, it's several locations at once. It may even be expanded farther in order to truly emcompass the massive city underneath the city.) There was a connection between that level and the much lower levels originally which was terminated in favour of the new teleporter system. Please note, the room still exists and therefore can be used for new and future teleportation setups. I honestly have no clue what's ahead for Skullport, but the near future hosts some very nice concepts indeed. I decided to move the concept of the Pestilence series of events MUCH farther down to Levels Six and Seven. Within the Xanather levels there are a lot of relatively unvisited places which could easily house those sewer ideas I dropped down on a whim. Better still, those levels can be expanded far beyond their current borders and therefore not require brand new sublevels just for new quests. So the sewers quests would simply be a little harder to get to, but not improbable or impossible for the average adventurer to try out. ==== ==== Quote:
The sewer ideas I moved to Levels Six and Seven thus far. If there are other regions that require a sewer (such as Level Thirteen's Drow City) those ideas would pan well there. My sewer ideas were based on Ziroc not already having something new and amazing planned for the sewers already in place. With enough conversion, an adventure in the sewers could be moved anywhere massively underground and currently underappreciated. I do have a feeling that wherever the sewers are flushing into, we'll be fighting our way to it and through it very soon. ==== ==== Quote:
1) Correct the Level being used. (You are talking about Level Five, not Level Six, milady fair. *smiles*) 2) If it's going to be a Damsel In Distress, you are going to be able to hire her, damnit! (And I have four great ideas for the henchman I would wish to introduce there. All of them are from previous AD&D computer games - Linu Li`Neral (from NeverWinter Nights original campaign), Fall-From-Grace (from Planescape: Torment), Jaheira (From Baldur's Gate I & II), or Mischa Waymeet (from NeverWinter Nights Shadows Of Undrentide). All of them are easily recreated and placeable.) 3) If it wasn't a henchmen, then it'd be a damsel hiring you inside of Waterdeep to find her lost man. (Hey, not all women get lost within a terrifying dungeon and need help getting out.) Of course, the person missing may not exactly be a standard human at all. For all we know, they could be an orc, an alu-fiend princess (which would be REALLY scary), or perhaps even a dragoness in humanoid form? 4) Incorporating it into a farther reaching chain of events would be mainly Ziroc's baby. All I can do is push out different concepts I like and see what everyone else thinks of them. As for what it could be connected to, Xanather's minions are always working on something, but it could be a setup by the Kraken Society to make Xanather's people look bad. As well, the person kidnapped could be a higher ranking member of some OTHER society or organization (like the Red Sashes, the City Watch, or the Mage's Guild). Ransom could be involved, here...
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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