Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 09-19-2006, 08:18 AM   #11
Unglaublich Verwustung
Silver Dragon
 

Join Date: August 2, 2006
Location: i ngach aon áit (but mostly Western Europe)
Age: 57
Posts: 1,619
Couldn't agree more with Wellard on that one, if I'm going for stones I tend to give a shout when I arrive at the inn a) to see if anyone knows if they're still there and b) they can let me know if they are already working towards it.

Happened the other night with someone already on their way down, I jumped down to 12, for which I alraedy have a stone, and worked my way up to lend assistance to their quest. It does feel good to help (and the xp are always useful).
__________________


Make a decision, even if it's wrong, and remember....


...it's never too early for a salad.
Unglaublich Verwustung is offline   Reply With Quote
Old 09-20-2006, 10:08 AM   #12
Cloudbringer
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
Yes! It really is nice to know in advance that a stone or a quest is gone, if that's one of your main reasons for bringing a particular character in to play sometimes. [img]smile.gif[/img]
__________________
"Don't take life for granted." Animal (may he rest in peace)
Cloudbringer is offline   Reply With Quote
Old 09-20-2006, 11:59 AM   #13
Zebodog
Avatar
 

Join Date: May 14, 2005
Location: Edmonton
Age: 76
Posts: 578
I wonder if it would be possible to replace the actual stone with a permanent trigger event that would give you a stone if you didn't have one already? Maybe a lever you would pull or a spectral figure of Halaster?

That way everybody who fought the way to that area would get a stone regardless of how many people had previously been.
__________________
*Disclaimer: If this thread, or a link within this thread leads you to follow advice that crashes/explodes/burns down or any way damages your system or causes personal stress or hardship, I am in no way responsible for any problems.*
Zebodog is offline   Reply With Quote
Old 09-20-2006, 04:33 PM   #14
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
I had another thought about that. Everybody in Undermountain is required to have a pass. If every area with teleporter set a variable to 1 on the pass, then a simple portal in the Yawning Portal, with a small convo script, could send players to the required area. Make the contract undroppable, since it weighs nothing, and store the appropriate level info on it. No passing, no putting it in bags. If you want to teleport a char to lvl 10, you had to have been there to set the variable.
We do a similar thing with a blink dog taxi in my other server, and once the char that owns the whistle gets to certain areas, they are saved to the whistle, and the dog can teleport them there. All from convo. The server was busy, and crowded yesterday, and chars that made the journey didn't get stones. With the above system in place, it wouldn't matter, since they had been to the area, there would be a variable set on the contract/pass, and they could teleport to it.
__________________
To those we have lost; May your spirits fly free.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
greater Wolfwere Greater Wherewolf whats the different?? Sonic Baldurs Gate II: Shadows of Amn & Throne of Bhaal 31 10-12-2003 02:59 AM
IronWorks.. My Only Sanctuary... SomeGuy General Conversation Archives (11/2000 - 01/2005) 42 03-17-2003 08:02 PM
Of Greater Whirlwinds And Greater Deathblow For Multiclassed Fighter/Mages Dundee Slaytern Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 07-05-2002 04:43 PM
Fragments of Humanity, Sanctuary II Bahamut General Conversation Archives (11/2000 - 01/2005) 220 09-13-2001 05:17 AM
Sanctuary ... what a spell ! Spoiler ! ...... merc widowmaker Baldurs Gate II Archives 8 03-04-2001 11:02 AM


All times are GMT -4. The time now is 03:57 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved