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#11 |
Dungeon Master
![]() Join Date: October 3, 2004
Location: Athens, Ga
Age: 61
Posts: 91
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We still on for an april release??
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\"Yes I have Indian blood in me and just enough white for you to question my honesty\" Will Rogers as the Cherokee Kid. |
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#12 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,736
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[img]smile.gif[/img] Close, but nope. I figured the patch would have been out earlier in April. No biggie though, I'm finishing up the fixes the patch made now.
(One of the files has changes to 5000 lines. I have to add something new to each column. UGH. I nearly missed it too. jeez. my fingers are hurting. heh. (in placeables.2da) they added a new column called "Static". set to 0 or 1. |
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#13 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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...er, don't you usually set whether a placeable is static or useable when you add it to the module? By default, all the placeables are probably static, and then you can make them useable in the module. I don't think you need to change that, but changing that will mean that you can just set them to static instead.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#14 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,736
|
Yeh, I don't get the new column since you can set it in the toolset.. Maybe its the default hardcode setting.. anyway, I finished that file--geeeez. pain in the ass. [img]smile.gif[/img]
I'm now fixing some set files--added some stuff. our hak will include the new tilesets that came with 167. (Also adding a few new things from IGN that were added this past few weeks)!! |
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#15 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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Hey, are you going to post up what patch 1.67 can do, or would you mind if I did that? I figure it would be nice for everyone to have easy reference to what the community (especially those who play in online persistent world setups) have been waiting so long for. If nothing else, it will inspire some new questions and ideas amongst those online here.
Will there also be a list as to what you have added off of the NeverWinter Vault, or should be take a guess based on the amounts of downloads from the various offerings? I was taking a look around there and found information on dynamic illithids which would be really cool for VERY deep or alternate levels of the Undermountain. I wasn't able to find information on other dynamic races I had heard of (such as orcs and ogres as featured on the NeverRoofers website). What DOES a "static" placeable do? Is it one of those things that cannot be destroyed or moved? Just curious as I am lost at this point of the discussion. I wouldn't mind the ability to "steal" some of the armors which are always laying on the counters of the stores within Waterdeep. After all, they must WANT people to take them if they leave them on the counter right? ("Thoughts Of The Corrupt," page 117.) Where would I find these *.Tlk files? And if I can't find them, does it matter? You mentioned that we can remove the *.Hak files (arnenden.hak and dwarvenhalls.hak) in the \Hak directory - those I should be able to find. Come to think of it, I had another question: if one was to go into the toolset with a copy of their Escape From Undermountain character, would it be possible to alter the characteristics of their items via the toolset directly? And if that is possible is there something like a tutorial that one could use or download which would explain it all? I'd rather not crash my computer changing the name of a weapon from "Pointy Metal Thingy of Tyr +x" to "Shiny Pointy Metal Thingy." [ 05-01-2006, 07:32 PM: Message edited by: Mozenwrathe ]
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#16 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
|
The .tlk files are in the .tlk directory. You'll find that in the same place as the .hak directory; typically C:NWN/hak, or something like that anyway...
Edit: oops, forgot about 1/2 the post. Static items are part of the scenery. They add to the environment, but cannot be interacted with. As for dynamic races, once again, this is something that can be done in the toolset, and doesn't require another .hak file to accomplish. For someone with an 800 gig harddrive, you could find enough .hak files that all you'd need to do is create a char, and then let the game play itself. Basically anyway, but for those of us with smaller hard drives, and even smaller budgets, the less .hak's the better. [ 05-01-2006, 12:59 PM: Message edited by: robertthebard ]
__________________
To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#17 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,736
|
Don't delete ANYTHING until I release my new hak. Just want you to know that [img]smile.gif[/img] .
At this point, I am not looking to add anything else to the hak, its on the final path to being released soon, so I wanna stick to that. But.... in the new hak's small patch that will come? Maybe! [img]smile.gif[/img] I'm VERY picky about what I add to my hak. It's gotta look almost developer quality to make it. (Unlike loads of CEP stuff--I wouldn't have added a load of it. some of it is really bad. In fact, the flags and rugs were so bad, I redid ALL of them) ![]() Just anal about it.. I want this to be just as good as an official Bioware release! [img]smile.gif[/img] |
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#18 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
|
Not to worry Z, some of the stuff I've seen has been better.
__________________
To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#19 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
|
I believe that part of the CEP was a "popularity contest" in terms of what was included: high downloads meant it must have been used in a lot of places. Not everything needed to be high quality in order to be required by many. I know a lot of servers would want various shield packages to bulk up the set that Bioware provides. And then there'll be at least ten to twenty potential Persistent Worlds that will all want "The Grand Dune Tileset" while another seven (along with fifteen module makers) will desire "The Dark And Scary Mansion Tileset." So while there might have been higher quality merchandise out there, what sells is what will be put on the market (so to speak in retail terminology).
[ 05-01-2006, 08:02 PM: Message edited by: Mozenwrathe ]
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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Thread | Thread Starter | Forum | Replies | Last Post |
To Merge, Or Not To Merge | Dundee Slaytern | General Discussion | 29 | 11-08-2006 06:56 AM |
DO NOT DELETE Arnaden hakpak! You NEED IT! | Ziroc | NWN Mod: Escape from Undermountain | 0 | 06-06-2006 02:49 AM |
haks | rattler | NWN Mod: Escape from Undermountain | 1 | 07-25-2004 04:44 PM |
Wanted: body bag eater/no haks | robertthebard | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 5 | 11-03-2003 06:57 AM |
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