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#11 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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What do those 'impossible' and 'moderate' things mean anyways? I've beaten many creatures that were labled as impossible.
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#12 |
Zhentarim Guard
![]() Join Date: September 5, 2003
Location: Canada
Age: 66
Posts: 396
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Quoting from the official Player's Handbook:
(Granted not the wisest thing to do... [img]tongue.gif[/img] ) Page 30 Challange Rating. The higher this number, the more powerful the enemy. Commonly four characters of a certain level are able to defeat one creature with a CR equal to the average level of the characters with a moderate amount of difficulty. Monster Challange Rating.....Catagory.........Colour....Explanation +5 and greater levels..........Impossible........Purple....Death is guaranteed +3,+4 levels......................Overpowering....Red... ....You'll have difficulty defeating this creature +1,+2 levels......................Very difficult.....Orange...Survival is not guaranteed, without drawing .................................................. ..........................on potions or other magical aids Same level as the...............Challanging......Yellow.....You can defeat a couple of these before resting character or less -2, -3 levels......................Moderate.........Blue. ......You'll take a few wounds -4, -5 levels......................Easy...............Gre en.....Worth lettle XP but won't hurt you much -6 and less levels...............Effortless..........White.... .Not worth your time I think that this scale was drawn up for the Original Campaign for pre-epic characters. A level 8 monster may be impossible for a level 3 character to defeat but the gap between 38 and 33 is not as significant.
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When the going gets tough, the bard goes drinking- Bard's Tale ![]() |
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#13 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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Ah, so it doesn't really apply to higher level characters.
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#14 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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Dragons should give a lot more XP. and gold. lots of gold. tons of gold. and stuff, like being able to skin them and make armor and shields and use their fangs as blades and...
thing is, we ARE limited to what we can do in a digital format. the XP should rise on the dragons, yes, as should the prizes one wins on them. I would not mind seeing a dragonfang dagger, a dracotalon sword, perhaps a pair of dragonwingbone nunchaku, a dragon femur quarterstaff of smiting, and some dragonblood shields. *could even come up with the theoretical damage and such for each.* And the dragons, though legendary, ought not be the final things to fear within the Underdark. (and they aren't with those damn drow on level thirteen!!!). some excessively tough enemies out to give out some excessively good XP. it only seems fair. that, or with some of the more populated villains, have them drop some rather interesting and intriguing items. don't even have to be unique, just... wow-eyes-bulging-out level.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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