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#11 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,737
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Quote:
![]() Yeah, The new additions are VERY tough! You will have to fight a foe that has already breached much of Khelbens Tower, and if you can clear the 'foes' out, he will reward you greatly, as well as offer you a new quest. [img]smile.gif[/img] It'll be Friday night I think before it's finished now. I've been busy with real-life stuff (I know, WHATS REAL LIFE!?!?!) ![]() One word about the Foe: Shadowvar |
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#12 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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Hey Ziroc, I like the tgeweb site!
Got another question... about the door leading to the location that houses the door to the secret passage. (if I am being too vague, you can email me and I will be more descriptive) I notice it open quite a bit... is it set to be that way? I have been having my evil characters close it all the time ( hey they dont want to share ) and kind of steer other characters in different directions when asked about it. My good characters will mention it though [img]smile.gif[/img]
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#13 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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Tugging on the door to Durin's Inn..." Damm, still closed"
Peering through a nearby window... " What IS going on in there, cant see a thing." Sitting down and munching on some dried beef while waiting for the Inn to open.
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