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Old 08-20-2002, 10:33 AM   #11
Memnoch
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Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Quote:
Originally posted by WOLFGIR:
Thanks Memnoche!

I have started to fool around the gui, and made some items, added sound effects and such. I have not yet been able to add a door though and other parts, but I got lost in the item creation process
You can only add a door to a tile that has "hooks" in it, eg a tile that has a doorway or something like that. Once you work that out it's quite easy. [img]smile.gif[/img]

Quote:

I will try to make more of this little Mod I´m making, a special little level only for my character, a nice little ranger. I found it cheesy though that if you make an item for like 30th level characters, your level 1 character can still use it unless you script it.. :S Weird..
Only way this can happen is because you've switched off Item Level Restrictions for your game, either through your .ini file or through your MP Frontend (if you play singleplayer games using the MP Client). No scripting needed.

As for the scripting - the biggest and most frustrating thing I'm finding is that most of the scripts I need/want to make are in the Official Campaign anyway, but it takes forever to find them since they all have such cryptic names eg. nw_m1d3AH_T34 - I mean, what the hell is that...

It would help if we knew what Bio's naming protocols were and whether they used a meaningful naming convention, it would make it much easier to search through all the scripts.
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