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#11 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Just resurrecting this to confirm that yes, help will still be welcomed (on storylines, NPCs, etc). Z has all the details and I imagine he will be posting more about his plans in the near future. [img]smile.gif[/img]
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#12 |
Manshoon
![]() Join Date: March 27, 2002
Location: Boulder, CO
Age: 46
Posts: 199
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I'd like to help. I've got me a copy of the module from 2E even. Complete with maps and everything. And a bit of experience coding. Even if it is in a stupid language like IDL.
DeSoya
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\"We all enter this world in the same way: naked; screaming; soaked in blood. But if you live your life right, that kind of thing doesn\'t have to stop there.\" <br />Dana Gould |
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#13 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Quote:
I have over 4 gig's of HIGH res textures, but I'll have to resize many for NWN. I also need to find out how they do the bumpmapping, if it's just a greyscale copy texture, then that's easy, but if it's some type of shader effect, I don't know how to do that. |
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#14 |
Quintesson
![]() Join Date: June 13, 2001
Location: Darkness
Age: 38
Posts: 1,033
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I'd like to help, if you need any help, although I'm afraid I don't really know anything about programming/texturing/etc... hmm... just tell me if there's anything I can do to help... [img]smile.gif[/img]
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#15 |
Bastet - Egyptian Cat Goddess
![]() Join Date: March 1, 2001
Location: Sweden
Age: 51
Posts: 3,450
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Well I have been a DM for 3:ed for over a year now, and been doing my own adventures mostly.
I well as you know scribble alittle at writing stories and working with a new world right now for 3:ed as time allows.. i.e slowly ![]() So if you need help with plots, quests, subquests, storylines and such I can do my worst as ever ![]()
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#16 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: September 5, 2001
Location: House of Freelight
Age: 48
Posts: 3,159
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I've got NWN for a week now, so I'm ready to help out
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