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#11 |
Welcomed New User
![]() Join Date: March 2, 2002
Location: Hinesville, GA
Posts: 2
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Hopefully the clans won't be too much. I also agree that sometimes solo playing is better or grouping up with random playera is a nice change. However, that being said I know that me and my friends would probably migrate our campaign to the network and let others wander through it as well. The strong point of NWN is that its lets you create what you want to with plots and have the DM interface.
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#12 |
Drizzt Do'Urden
![]() Join Date: July 8, 2001
Location: New Jersey
Posts: 611
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I think guilds and clans are fine, don't get me wrong. I mean the politics and intrigue that would drive games dominated by guilds promise to be really neat. But I think the game might be more interesting if you have a large number of solo players interacting and deciding whom they wish to join, for their various individual reasons. Sort of fits better with the frontier nature of the western coast of Faerun.
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Exodus: Shadows of the South |
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