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#11 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Personally, I don't know how you EVER managed to get Sarevok to beat Drizzt. In-game, I have NEVER heard anyone claiming to have beat Drizzt by any method other than taking advantage of the game's poor AI (oh, wait...I must correct myself....there was that one guy who claimed to have killed Drizzt in a fair fight, using only his four-person Level 2 party....right). He is, for all intents and purposes, unbeatable in standard BG1.
Sarevok, on the other hand, is pretty much a pushover. On one of my games, I managed to whack his goons without even scratching Sarevok himself, so I set up a nice little duel: My main character (Tank) drank every buffing potion under the sun (no spells), and took Sarevok mano a mano. He had over halp his HP left when Sarevok hit the floor. If I'd tried that with Drizzt, I'd have lasted about 9 seconds.
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#12 |
Elite Waterdeep Guard
![]() Join Date: January 2, 2003
Location: The Boondocks
Age: 38
Posts: 29
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Well, they both went into attack mode at the same time. :|
Perhaps their actual stats would be helpful, but I don't have any fancy schmancy tools to check on those. I'll certainly run more trials, since 3-4 hits isn't a large margin for Sarevok to have won by. They both seemed to be scoring hits without problem, though, so perhaps Sarevok has a nice enough THAC0 to hit Drizzt (who is wearing "only" +4 chainmail and +3/2 Scimitar (or does he use the frostbrand unless it's pocketed from him???)) but not a PC with -12 (or -13) and numerous buffs. And perhaps he's doing enough damage to beat Drizzt's damage by a small margin. Drizzt on the other hand might have an extremely low THAC0, but not with enough damage to quite get Sarevok before he is defeated? Maybe the cheat created Drizzt has different stats (though Sarevok is spawned like he is supposed to spawn in game). And other than mass summoning I haven't heard of anyone whacking Drizzt either. At least, legitimately. Edit: Grammar mistake. [ 08-06-2003, 03:11 AM: Message edited by: TheVulcanAndroid ]
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#13 |
Elite Waterdeep Guard
![]() Join Date: January 2, 2003
Location: The Boondocks
Age: 38
Posts: 29
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Ok.
10 Rematches. Drizzt. Sarevok. Sarevok. Sarevok. Sarevok. Sarevok. ![]() Sarevok. Drizzt. Sarevok. Sarevok (this time he even decided to go for me right off instead of Drizzt, who scored a few hits in). So it seems that Drizzt gets WAY more hits in, but Sarevok's damage is the mustard cutter. Still, I would like to see the stats to check my hypothesis out.
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#14 |
Zhentarim Guard
![]() Join Date: July 9, 2003
Location: Amn
Age: 35
Posts: 352
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Did you read Belt is the flaming fist general and hes lvl 19 fighter and kills me easy as hell
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#15 | |
Zhentarim Guard
![]() Join Date: November 14, 2002
Location: England
Age: 38
Posts: 312
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#16 | |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
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Quote:
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#17 | |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Quote:
Stats: Belt: Level 11 Human Fighter STR:17 DEX:12 CON:16 INT:12 WIS:15 CHA:15 102 HP, carries a Bastard Sword +1, Chain +1, Medium Shield +1. Grandmastery in Large Swords, 40% physical resistance. Sarevok: Lvl 15 Human Sarevok. (He has his own specific class. Probably a beefed up fighter) STR:18/100 DEX:18 CON:17 INT:14 WIS:12 CHA:13 300HP, carries the Helm of Sarevok, ring MAGE06, dunno what that does, A ring of protection +2, A standard 2H sword and a Sword of Chaos+5 in the backpack, Grandmastery in Large Swords, 90% elemental resist, 90% missile resist, all saves are at 1, intrinisic AC is -1. Drizzt: Level 16 Elf Innocent (Another special class, I have no idea why Drizzt is using it) STR:13 DEX:20 CON:15 INT:17 WIS:17 CHA:14 92 HP, carries a standard helm, Mithlil Chain +4, Scimitar +5 (defender), Scimitar +3 (frostbrand), custom Boots of Speed, and somethign called DRIZZTS(skull) that is probably there to act like dual-weilded scimitars, since the actual swords are in the gauntlet and amulet slots. Intrinisic AC is -10. APR is 10. Saves are low, 98% magic resist, 30% physical resist, no stealth ability which is weird for a supposed ranger, grandmastery in everything. [ 08-10-2003, 09:26 AM: Message edited by: andrewas ]
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#18 |
Elite Waterdeep Guard
![]() Join Date: January 2, 2003
Location: The Boondocks
Age: 38
Posts: 29
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Ah, so it was the hp. I guess that would explain why Sarevok survived Gorion. I forgot to take that into account before. Thanks a bunch for those stats, Andrewas. Very helpful. [img]smile.gif[/img]
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#19 |
Elminster
![]() Join Date: April 23, 2002
Location: Helena, MT
Age: 42
Posts: 458
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Hmmm...I once beat drizzt with an evil party, and in my opinion, without taking advantage of poor AI. I had the PC (Level 4 or 5 illusionist), xzar, kagin, sharteel, vicona and montaron in a party together. Every person in the party was using missie weapons (of course). Xzar cast flame arrow three times, as did the PC (who was alternating between that and using the wand of monster summoning to generate some cannon fodder). Also, Vicona had all her level...3 i think, priest spells set to animate dead, and therefore also generated some hefty amounts of fodder. The skeletons seemed to last a little bit longer against drizzt than the war dogs and hobgoblins did. In the end i had maybe a skeleton or two left who were fighting drizzt and half a dozen hobgoblins in moral failure running around the map. Incedentally, it was my pc who killed drizzt...with a plain old sling, and a plain old bullet on a critical hit. But, aside from being an outrageously unfair battle (80-to-1 or so), i don't really think it's wrong to use the tools that the game provides to beat drizzt...do you?
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#20 | |
Ra
![]() Join Date: May 19, 2002
Location: The US of A
Age: 36
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